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Distance Over Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #84 | 3.042 | 3.167 |
| Controls | #134 | 2.242 | 2.333 |
| Theme | #137 | 2.242 | 2.333 |
| Graphics | #140 | 2.242 | 2.333 |
| Accessibility | #141 | 1.761 | 1.833 |
| Fun | #149 | 1.601 | 1.667 |
| Overall | #149 | 2.013 | 2.095 |
| Audio | #155 | 0.961 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.4
Game Description
You must generate momentum for a rising business. Literally! But maybe your business tactics aren't as legal as you thought
How does your game tie into the theme?
You must generate momentum for a rising business. And you need to do this quite literally!
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Liked the theme/feel, great work for your first project!
Theme and the artwork are awesome, took a while to figure out what I was even doing.. and then it felt like it would take forever to click enough to get past the 2nd quota :/
Yeah... I didn't have a lot of time to make the manual (tutorial page) so it ended up a little lackluster.
I really liked the A.t.t.a.c.k. bot art and the supervisor art. I noticed you said this was your first ever game project, and this definitely beats my first ever game project, so definitely keep it up. I look forward to seeing more from you in the future. This was a big idea for the timeframe and being your first project.