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Impulse: Change in Momentum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #82 | 3.143 | 3.143 |
| Accessibility | #83 | 2.500 | 2.500 |
| Fun | #84 | 2.857 | 2.857 |
| Audio | #88 | 2.857 | 2.857 |
| Overall | #113 | 2.694 | 2.694 |
| Originality | #115 | 2.786 | 2.786 |
| Controls | #124 | 2.357 | 2.357 |
| Theme | #133 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Game Description
Hack and slash platformer, as you defeat quickly defeat enemies you unlock abilities enabling you even more.
How does your game tie into the theme?
New abilities unlock as you go through the level, increasing your ability to defeat enemies and progress.
Source(s)
https://github.com/Kaczs/WildJam88
Discord Username(s)
Kacz, Taeze1000, Lleuret
Participation Level (GWJ Only)
1
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Comments
Surprised to see how much shading your sprites had! damn!
Icouldn't activate the impulsiveness ability or maybe I misunderstood it. On a german keyboard on linux, in case this helps trouble shooting
Fellow linux user! We hadn’t run into any issues with the abilities activating, so not sure there, did you have the bar at the top 25% full?
Out of curiosity, did you have a big black box show up on the third attack standing attack? The one bound to left mouse? As far as i can tell that only happens to people on windows
Thanks for review !
I tried this one on my work pc, that would be linux and yes, the black box happened pretty much all the time :<
the bar was somtimes entirely full, but no key would activate the special ability and drain it again
I really like how much personality this game has going for it. I'd really like to see you take the time to refine the movement and attacks to feel more fluid!
Thanks for the review! 100% making it more fluid would be top of my list hahah
I loved the bayonetta like comboing but I wished that there was a grade at the end of the level based on how well you did. I wish the e attack worked it would have evolved on the bayonetta like gameplay a lot
I’ve never played Bayonetta before! But I’ve seen it so I get the vibe, and am flattered by the comparison.
Yeah “e” was very rushed and I ran outta time to finish it. I like your idea on a grade, would add some replayability.
Thanks for the review!
I also had the black sprite issue and think a cooldown indication would have been helpful. And I couldn't get the E attack to work. All that said, I had a lot of fun! The Q attack was very satisfying to use, especially when I could take down three enemies at once. I died a few times but felt determined to make it to the end. Great work :)
Yep cooldown was a big whoops, def should have been higher priority, I love the 'Q' attack as well. Thanks for playing it through! and the review
I love the idea of building up to get better abilities!
Found a little problem when getting to close to enemies (and taking damage?) where a black sprite would just appear on the player position. Might just be me!
Lovely character animations you got there!
It's a fun experience and i always loved this type of games.
Congratulations on your submission!
Yeah I loved the way the main character turned out, has a lotta personality. The black box is my nemesis...
Thanks for the review!
I like the music, the Q spell feels satisfying and the tiles look good too. The character is a bit too floaty for my taste.
Also cool how you handled the tutorial.
Thanks for the review!
I think some other people already mentioned the controls and some issues with animations, so that withstanding I still like the idea. I did play for awhile although had to drop after some frustrating situations trying to get to some ledges while enemies were on them.
I think it would have helped to have something to show the cool down for the abilities because it didn't seem like I could spam them but I didn't know how long I had to wait.
I really like the music track you have and how you had it ramp up as your far fills more, a nice little detail that really helped the atmosphere of the game.
Great job
Thanks for the review!
Controls for me were very unresponsive (low gravity jumping, slow attacking), and attacking results in a black rect covering the screen. I played until the 3rd level. Ignoring the controls, game has potential. Good ideas.
Thanks for review! Yeah we aren't sure what the deal with the rectangle thing is
This game really grew on me :) I think there's some awkwardness with the controls and I wasn't super sure if I was hitting anything or if anything was going to hit me (maybe some impact animations would help), but once I got into it, I really liked the pace and all the special moves your character can perform. Also, great job with the sprites! The main character is fantastic and I particularly liked the ice spikes from that one skeleton enemy. Very cool game!
Thanks for the review! Yeah one of the main things I'd love to spend time on is making the animations and controls more fluid