Loved playing this, great frantic time management game. Love the pickup and order piling up stuff. Made me have to adapt quick when I grabbed the wrong thing. Food critics and rush hour was a lot of fun!
I didn't really feel 'momentum' as a mechanic, but get the 'keeping up momentum' idea. Would have been cool to see more direct mechanical momentum maintenance.
Play game
Overserved!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #24 | 3.523 | 3.667 |
| Fun | #27 | 3.603 | 3.750 |
| Overall | #85 | 2.939 | 3.060 |
| Graphics | #86 | 3.042 | 3.167 |
| Accessibility | #93 | 2.402 | 2.500 |
| Originality | #93 | 2.962 | 3.083 |
| Audio | #111 | 2.562 | 2.667 |
| Theme | #127 | 2.482 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
Serve hungry customers that come into your restaurant
How does your game tie into the theme?
Dont lose momentum as waves of customers come in, or lose
Source(s)
https://github.com/nrxtfwd/FOOD-PLEASE
Discord Username(s)
N/A
Participation Level (GWJ Only)
1


Leave a comment
Log in with itch.io to leave a comment.