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Pheromone Strain v0.6's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #5 | 3.130 | 3.500 |
| Theme | #6 | 3.354 | 3.750 |
| Horniness | #7 | 2.460 | 2.750 |
| Overall | #7 | 2.504 | 2.800 |
| Presentation | #8 | 2.236 | 2.500 |
| Gameplay | #10 | 1.342 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Trapped in a lab with a bimbo virus due to a cave-in of snow. Needs to survive the cold caused by the snow. Needs to remove and frozen ice from the exit door to leave
Team Members
Me
AI generated content (If you used an AI)
AI has helped with the visuals, as a code co-pilot, general systems-planning and content ideation
Assets used (If you used external or existing assets)
All In 1 Sprite Shader
Bubble Font
Classic RPG GUI
Additional notes
Game is not finished by the end of the gamejam and will receive the finishing updates post-gamejam ending :)
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Comments
Pretty. I became bimbo forever, truly a dream come true.
Author here! Game is very much not finished and I goofed the split Gamejam/actual game submissions. Please do give your points and good ratings to other games as I am currently developing and updating this one outside the gamejam timeframe!
Noooo, my kryptonite.I’m really sorry, but I’m not much of a fan of reading in games—and even less so when it’s in a language I don’t handle very well. Still, that’s not your fault, so I’ll try to be as fair as possible.
The story is interesting, and I really liked the scenes as well. As I said, I’m a bit lost because of the language and I didn’t manage to finish the game, but it looks promising. Even if the comment is short, the review will be a good one.
Post data: I appreciate the honesty about the use of AI, but I’d like to know more or less what proportion of human work there is compared to AI work, since at first glance it seems like there’s quite a lot of it, and I don’t want to judge the game without knowing your situation first.