Play game
Micheal Box's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #24 | 3.417 | 3.417 |
| Enjoyment | #27 | 3.167 | 3.167 |
| Overall | #50 | 2.958 | 2.958 |
| Concept | #64 | 2.833 | 2.833 |
| Presentation | #71 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Myself, Minejerik.
Software used
Godot 4.5.1, Libresprite, and jsfxr
Use of the limitation
You only have so many moves per level, and you have to complete the level within those moves.
Cookies eaten
I'd say maybe 3-4, no cookies, but other sweets.
Leave a comment
Log in with itch.io to leave a comment.




Comments
holy smokes!!! level 10 was a tough one, but i managed to get it!
well done, micheal box!
Fun little puzzle game. Out of curiosity, how did you decide how many moves the player gets for each level?
I just played each level a few times and saw how many moves I took to solve it! I tried to use the fewest possible, to make it a bit more difficult :)
what about adding a "show walkthrough" button that after show how to complete the level force yourself to complete it 10 times without mistake or the completion counter will reset to cero xdd. 30 minutes trying to solve THE LAST LEVEL YOU MOTHERF*
Nice little sokoban game. Some quality of life changes would make it even better, like a quick restart button (e.g. the R key) so that you don't have to go to the pause menu each time and also an undo button would be nice. It'd also be great to have some sort of per-level "high score", so you can see how many moves it took you to clear a level and try to lower this number and beat the level more efficiently. I think that would add a lot of replayability
I had a lot of fun with the puzzles and the last one took me some tries
Last level of micheal box has been cleared. I hope micheal got what he wanted :) i look forward to the next installment of micheal box.
I have cleaned the Micheal Box. It’s a fairly normal sokoban affair, with a couple twists: you can push multiple boxes at once, but you have a limited number of steps (before you… collapse of exhaustion on the warehouse floor?) The use of the limitation goes unexplained. Are we racing a clock? Probably not, as we can stand in place forever. Are we tired? Probably not actually, as pushing boxes deducts no more than just stepping unladen. So I’m left to believe that the counter is just there to be there. Only in the final stage was the step counter a real adversary, as many of the others gave you far more steps than necessary and provided few obstacles. Made for a nice quick trip to the end card.
The concept was simple, but there were some pretty cool levels. Great work!
Fun box-moving puzzle game. Some of the levels were pretty challenging. I noticed some also allowed way more moves than required to beat the level.