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Bumblebee Jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #49 | 2.875 | 2.875 |
| Enjoyment | #53 | 2.750 | 2.750 |
| Presentation | #64 | 2.625 | 2.625 |
| Overall | #66 | 2.688 | 2.688 |
| Concept | #80 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Aseprite
Use of the limitation
limited quantity of platform jump
Cookies eaten
10
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Comments
Fun simple game! The only con I found is that at the start I didn’t know whether to use WASD or arrows, but I quickly found out. It’s addictive and simple to understand and play.
I'm not really a fan of procedurally generated endless games with basic gameplay, but I do appreciate the detail put into the sprites. If you plan on improving the game later, I would advise animating the enemies to make them a bit more lively.
On the initial screen, “Control: [blob of keys, half red and half white]” is very uninformative. Neither clearly indicates active, and it is unclear if the cluster of keys is meant to be WASD or the arrow cluster. It didn’t take long to narrow down that it means “arrow keys: use only left and right”. But once I got into playing, it felt like there was no design to the stage, felt like the space is procedurally generated without any guiding factors, without any regard for whether the generated sections are even possible. Procedural generation gives you infinitely many infinitely long worlds “for free”, but the cost is that it’s a million times harder to make feel good or to give players memorable moments.
It reminds me of a Pou minigame. Good game!
Addictive game :) Reminds me of doodle jump