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A jam submission

Project DescentView game page

A small and simple 3D microvania.
Submitted by NormalMentionlessDev — 1 day, 3 hours before the deadline
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Play DESCENT

Project Descent's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#283.3633.500
Metroidvania#453.3633.500
Execution#482.9623.083
Overall#543.0263.150
Sensory#562.8823.000
Relevance to the theme#862.5622.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Minimal User interface in gameplay.

Team/Developer
MentionlessDev

Reference info
mentionlessperson@gmail.com

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Comments

Submitted

I enjoyed this little metroidvania !

Some notes:

  • Cool movement. Some people said it's a bit slippery, but I think it's because you're going for something very momentum based which I appreciate. One thing to note is that your ledge grabbing does not exist. Instead, you seem to extend the height of a jump near a ledge so it acts as a pseudo ledge grab. Interesting way to do it. There were different jump animations I was triggering, but I wasn't sure what they were doing different from a regular jump. My final note would be that the wall jump is probably too strong. I'd find a way to nerf a bit.
  • Sound effects were really missing here. They're so important to movement game feel. I'm sure you know this, but the fact that they were missing really hurt the project.
  • Character animation is really good ! I also like your character design and all the vfx you had for the movement. 
  • Overall, I liked the visual style, but it was a bit tough to navigate at times.
  • The music was solid.
  • Props to you for the polished UI. It looked good. Nice transition from the main menu too !
  • Lvl design wise, it was alright. I wish there were more interesting platforming challenges utilizing the momentum based gameplay as well as encouraging exploration.
  • Please implement controller controls in the future. This kind of game is best played on controller.

Good job !

Submitted

YEAAAAAAAAAAAAAAAAAAAAAAAAH WOOOOOOOO I LOVE TO SCHMOOOOOVE!!!!!! Once I got the gloves I was pogging at what I was able to do it was great. I think you should definitely develop more of this. 

Stuff I liked in more detail:

  • I REALLY like the idea of using the slide as a form of attack, as it incorporates movement into combat without just doing the classic "jump onto enemy" type stuff and gives it a meaningful difference from the dash.
  • I really like how the wall grabbing works. It's not FREE vertical movement but it reminds me a lot of how Super Metroid's wall jumping works in how freeing it is to work with once you understand how to use it. I really REALLY like this and it's something I think you could definitely build upon level-design-wise in a fuller game.
  • i really like the vibes of the terrain visuals. It's kind of noisy and abstract but in a way that's perfect for the game jam's theme and combined with the title screen really evokes a sort of vibe that I don't quite know how to describe but I'm into it. It's saucin'.
  • I accidentally discovered the stomp attack while playing and that shit also rips. Having it as a tool to combo my schmovement into feels really good. 
  • You just overall REALLY nailed the movement in this game I think. I do see that other comments noting the slipperiness but honestly I think it's fine. It's not really affecting the game and you're not doing precise enough platforming for it to truly matter. If you REALLY need to stop you just jump and slam into the ground with the aforementioned stomp attack.

Stuff/Issues that I'm kinda nitpicking out that would probably be fixed/a non-issue in a full release

  • I don't like slide/dash being on CTRL/Shift but mostly because combined with WASD its a sort of awkward to press but this is less of an issue with the game and more of a personal thing lol. Not a problem with rebinds obviously, but I understand not having time to implement that when you got better things to be doing during a game jam (like schmovement code).
  • The costumes are a bit silly but like not in a negative way I think they're cute. Fun thing to collect.
  • The music did not play when I re-loaded my file after accidentally escaping (lol). I assume this is because the music only actually starts if you go from the starting tunnel to the main hub area (I reactivated the music this way).
  • Enemies and hazards aren't really doing anything so there's no real like, tension or anything but again this is more because of the game being more of a tech demo then anything. I think there's a lot of cool shit you can do with enemies specifically if you focus in on how they can disrupt and interact with your movement.

Anyways really sick game would love to see more!!

Submitted

Fantastic animation work on the main character. While movement is awfully slippery and sometimes unexpectedly restrictive with when you can do a given thing or not (jump from dash, coyote time on the jump), everything feels like it comes together really well when you hit the right flow. Some more polish and extended level design would probably make it a lot easier for players to tap into this appeal. Sound effects especially would support the movement well.

Now and then I'd have a problem with the camera direction just flipping over to somewhere else. I don't know what would cause it while playing KB+M, but it is rather jarring. The floors that send you flying back feel like they acted a bit inconsistent with where you would go.

Overall, very tasty sauce! Could benefit from some seasoning and like... some pasta or bread or something to put it on. Keep on cookin'!

Submitted

I think you've got a potentially great character controller here with some cool movement tech. I also really liked the graphics and general style.

I think the camera needs tweaking a bit as in tight spaces it has a tendency to zoom in and out very quickly which can feel a little nausea-inducing. I also can't tell whether this a purely visual thing but the character can look like they're 'slipping' when moving around.

I assume there's no sound but there is music, however when or if it plays seems to be bugged. I think I heard it once for a bit. There seems to be no way to recapture the mouse in game if it becomes free. Also I don't think you should have had Ctrl for one of the controls as Ctrl + W is a close tab shortcut for Firefox at least which tripped me up more than once!

Submitted

The visuals are very intersting. I must admit that they are a bit difficult to look at at some points, but the overall artistic vision is great and sets this game apart from other jam entries. But I feel like some guidance is missing. 

Nonetheless: the movement feels very smooth. Better than in most platform games I tested this jam. 

You meant that you ran out of time: what was planned for the game?

Developer(+1)

Actual distinct zones/areas, a boss fight and another ending, also ilustrations for the endings.

Submitted

i really like the environment art and movement of the player, good game