Play game
Last Christmas' warrior of light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.471 | 3.471 |
| Audio | #6 | 3.647 | 3.647 |
| Enjoyment | #6 | 3.529 | 3.529 |
| Overall | #7 | 3.471 | 3.471 |
| Special Object Implementation | #7 | 3.647 | 3.647 |
| Visuals | #15 | 3.529 | 3.529 |
| Christmas Feeling | #27 | 3.412 | 3.412 |
| Theme Implementation | #28 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
The player shoots light beams to hit enemies.
How did you add the Special Object?
The light beams get bounced off of bells to hit enemies!
Leave a comment
Log in with itch.io to leave a comment.









Comments
I LOVED this game dude. Everything from the visuals to the goofy audio and the gameplay. The concept is so cool Im honestly inspired to design a whole boss fight around it. Banger game great job!
Genuinely quite fun. The goofy sounds of the enemies and their pre-rendered sprites pitched this at the perfect level of silliness to me - because no matter what anyone says, there will never be any idea as silly as a Christmas action game, lest of all an FPS. So I'm super glad to see someone else realise this and just roll with it! :3
My three main crits are technical ones - firstly, enemies get stuck in doorways often, meaning you can effectively get trapped in rooms, but it's a jam game, so what do you expect? (additionally, this is why I made my entry an enemies free experience - one week just isn't enough to make decent AI, imho).
Secondly, the weird lurching with the FOV when you move made me feel kind of ill after a while. I understand that kind of thing when running, but just when moving at all is too much. Third - and, this is an issue I've struggled with as well in the past when making my own projects in Godot - the lag spikes when a 3D scene first loads, due to all the shader and material pre-caching, are a pain. I prevented this same issue in my entry by making a scene that displays some quads and particles in front of the camera, and loading all the saved materials and particles in quick succession, one after another, while the HUD is being covered up with a black screen with "Loading..." text in front of it - it seems to solve the issue fairly well, for me at least. ^_^
Your main gameplay mechanic is fun, I love the silly enemy sprites, and the music tracks picked really suit the tone of the whole thing as well. Well done!!
This was great!
Fun game! I beat krumpus in 238 seconds! Shooting mechanic was unique and the game looked good!
I love the bells reflecting light! I found the green enemies to be more terrifying than the boss at the end though lol. Good job!
This is fire!!!! So fun and cool! I love it, great work!
Btw our game also has krampus, but as a "good guy" xD. Still some big bugs in it, but when fixed I would mean the world if you gave it a try
Lol, and sure thing!
It is kinda fixed now btw xD
Maybe the light theme could've been polished a bit more, but the bell mechanic is fun and has a lot of potential for the future. The sounds are hilarious and I love the 2D Doom style enemies, they look great. Nice work and good luck!
Thank you! we'll look into it
This is so awesome! I loved the enemy characters and the feel of the game! the music was spot on to increase the vibe of the game!
I wanted to do an epic boss fight theme but I ran out of time. Thanks for listening!
Nice idea, has some speedrun potential![]()
You are a gamer through and through o7
Love the graphics it took me a while to figure out how kill the enemies but my best time was.
Very nice
This one is peak. It uses the theme and object in really unique ways and feels pretty good to control. If I had to nitpick, I'd say that it was a little bit basic. I think doing something like adding a projectile enemy would have been nice. (Also Krampus got stuck in the fence leading to his boss area so I didn't really have to fight him lol).
Besides that though this might be my favorite one so far!
Yeah, we planned on adding that mechanic but we ran out of time lol
I kinda figured lmao. Still though, good stuff!
Demo reel