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Silent Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Christmas Feeling | #70 | 2.291 | 3.000 |
| Special Object Implementation | #73 | 1.746 | 2.286 |
| Theme Implementation | #75 | 1.746 | 2.286 |
| Gameplay | #76 | 1.855 | 2.429 |
| Enjoyment | #77 | 1.855 | 2.429 |
| Audio | #78 | 1.746 | 2.286 |
| Overall | #80 | 1.855 | 2.429 |
| Visuals | #84 | 1.746 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
I implemented the theme of Light by making it so the player has to spawn towers on the map which light the way to the workshop to protect it by slowing down enemies within the light range and also attack any enemy in that range.
How did you add the Special Object?
The special object (Bell) was added as the player's weapon which fires off sound waves and has an Ultimate Ability with a decreasing cooldown with each wave that deals area of effect damage to any enemy inside of it's range.
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Comments
Really cool! I like the idea of a Christmas themed tower defence. Great job
As a note. I think you were applying force to the bullets relative to Santa, so the bullet speed depends on which direction you're moving. Instead just try to add to the bullet's velocity directly, that way it stays independent of the direction you move in :D
This game was nice and chill to play, it felt like a cosy Christmas tower defense experience. I did find some of the aiming mechanics were a little off, Santa didn’t always aim where the cursor was pointing, but overall it was a nice, fun, cosy tower defense game with a solid Christmas vibe.
Very cool stuff!
The graphics look nice and the gameplay was very enjoyable! It would have been nice to have some SFX or visual feedback on what's happening, or an explanation of the strength/weaknesses of the towers (the Christmas tree seemed like the best one so I didn't use the others much). Good stuff!
Thank you so much, your feedback means a lot to me :) once the gamejam is over I’ll be doing more updates to the game including adding more SFX and a tutorial screen :)