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A jam submission

Krampus in the DarkView game page

A top-down survival horror game where you must collect gifts in the dark.
Submitted by GansoGames — 3 days, 23 hours before the deadline
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Krampus in the Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#53.8333.833
Audio#422.7502.750
Special Object Implementation#442.5002.500
Overall#462.7022.702
Visuals#472.8332.833
Gameplay#482.5002.500
Enjoyment#522.5002.500
Christmas Feeling#792.0002.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme?
Flashlight stuns the enemies

How did you add the Special Object?
Ringing bell recharges battery but also draws enemies to your location

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Comments

Submitted

It's a good game. That's all.

Submitted

First off - that is a pretty unsettling background image to put in the back of every level! That had me a little unnerved right from the start - so, starting off strong there. Great job on the sound design! - even if I felt that the game was probably in need of a more dramatic death screen... and, it kind of has the Alan Wake issue where enemies get stunned by you looking at them - but, the battery running down on the flashlight, and it needing to be charged by shaking it, thus attracting more enemies, does negate that somewhat. I got as far as level 5, and that took me several retries! 

However, what I would say is that the purchases/upgrades shop? Yeah, I didn't really use it. It doesn't feel like a great fit for this type of game, what would of probably worked better imo is enemies with different attack styles (maybe once they spot you they charge and can't be stunned with the light until they get really close?) or more variety in pathfinding, or more player goals - like  having to find a button to open a door to get to an exit door after finding presents, which would require backtracking or running in a loop of some kind to escape the enemies. I wouldn't say that it *hurts* the game by it being there? (The upgrades shop, I mean) - it just doesn't add anything, imho. Regardless, this was a great, simple jam game - and in my book, you also get extra points for using Godot ;D

Developer(+1)

Thank you, I really appreciate the detailed feedback. I'm obsessed with games like Hades that have permanent upgrade systems, so I tend to want to add them to everything. I was thinking about how I spent too much time on that system that would have been better spent elsewhere.

Submitted

This game was pretty fun, even though it felt somewhat basic. Being able to kite the enemies and walk backwards with the light pointed at them was a clever way to complete the game. The mechanics were easy to pick up, and overall it was an enjoyable experience.

Submitted

Really love the implementation of the theme. Top marks there! I got to level 5 and wasn't presented with any upgrades at any point though. Ringing a bell to recharge the flashlight seemed a bit random though. Very enjoyable game though!

Developer(+1)

The upgrades are purchased on the title screen. I tried to make it kind of like Hades or Rogue Legacy where you can purchase permanent upgrades that help all future runs. I will make that more clear in the future, thank you for the feedback :)

Submitted

Concept is common and i had a fun time hoping for RNjesus to bless my maps with a bunch of presents in clusters, allowing for random replayability. 

Developer

Thanks!I was planning to prevent too much clustering but that was a feature I never got around to. 

Submitted

The game feels strange; some things feel like they were done with AI, such as the map background, which makes it even stranger, and it also becomes repetitive towards the end.

Submitted

Really cool design, love how the light feels. Didn't really feel pressured by the bell I was kinda spamming it and just keeping my flashlight on the enemies. Nice game!

Submitted

I like the background! somehow it feels 3d at times. We also used Krampus as our main boss enemy lol

overall 7/10 I like it