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Retro Shaders Pro for Unity URP

A collection of PSX, N64, CRT, and VHS style shaders for Unity URP · By Daniel Ilett

Texel Lit Shading

A topic by Onsku created Dec 26, 2025 Views: 228 Replies: 1
Viewing posts 1 to 2
(6 edits) (+1)

Hi!

While testing the TexelLit lighting mode on the Retro Lit shader, I noticed that the objects still use a somewhat default per-pixel lit look on top of the texel based lighting. Is there a way to just purely use the texel based lighting without any per pixel "modern" lighting blended? The look I'm going for purely uses the texels for highlights and shadows. Is this possible to achieve?

Below is an image where you can clearly see the line of the basic lit shadow and the pixelated texel shadow.


If it's possible it would be cool to be able to have the texel lighting be dithered itself without affecting the base texture. (Example image below)


Thanks!

Developer(+1)

Hey! Sorry for the late response - I just pushed an update that adds a flat shading toggle to the Retro Lit shader. It might not align the diffuse lighting perfectly with the Texel Lit shadows, but at least it's not smooth. I'll keep looking into ways to improve the shading further!

I think I'll look into adding dithered lighting at some point, it definitely looks nice!