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A jam submission

The Last StandView game page

A Tactical Puzzle Game
Submitted by KALANGO Game Dev — 1 hour, 41 minutes before the deadline
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The Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#223.3333.333
Use of the Limitation#223.4443.444
Overall#243.4173.417
Concept#263.5563.556
Presentation#303.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4 members. Mentsan, Vinni, MiniStumpy and NotNilton.

Software used
Godot and Asesprite

Use of the limitation
You are fighting for freedom with a very limited amout of soldiers.

Cookies eaten
Undefined, more than two for sure.

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Comments

Submitted

I really like the presentation of the game. It has nice pixel art and the puzzles look interesting. Great job! Congratulations, team.

Submitted(+1)

Even though it's simple, I really liked it (plus I like this genre lol)

Developer (1 edit) (+1)

Thank you very much. Let me know if you put an online version of your game :)

Submitted

I thought about that, but the game didn't appear when I tried to use HTML. I don't know how to fix this.

Developer (1 edit)

poh, vc é BR. add discord q te ajudo com oq precisar. Mentsan#2672

Submitted(+1)

I think I'm dumb because I also found it quite challenging :') But it was a fun game. First tactical/strategy game I played in the jam using the limitation well. 

Developer

You not dumb, we all special here.

Thank you very much. I based it on a real-life puzzle toy I used to play with as a child. I think that helped ground the game into something intuitive. 

Submitted(+1)

Interesting game mechanics! I think it’s fun. In my perspective it’s sufficiently challenging, but it might just me apparently, I have no idea how the other people that rated this game found it easy hahaha. Because of the randomization the 3 enemies charging always come to me at the worst possible time for my soldiers lol. It’s interesting to work out how to rotate your knights to keep them alive for as long as possible. I think that this type of concept has potential for being developed into a full game.

Developer

Thank you very much for the feedback. Balancing games for jams is, in my opinion, one of the hardest things to do as a designer. There’s so much to consider and so little time to show. Anyway, keep an eye on us. We may polish it further and add some features.

Submitted(+1)

Is the game winnable? I’m up to turn 386 and it doesn’t seem likely that my knights will die, but it also doesn’t seem likely that there is an end. It more just feels like there’s nothing left to engage with at this point.

Developer (1 edit)

Hi there! Thanks for the feedback and there isn’t a hard end to the game. 

It is meant to be something relaxing and  fun so you can play for a minute or two as a built-in fidget with a bit of mental exercise. I may have made it a bit too easy, though, so misplays aren’t very punishing.

Submitted(+1)

Hehe... Me like game very much.

Jokes aside, the game was very enjoyable. The music fits really well, the game was quite addicting and I also liked how the visuals looked. I just think it lacks a good tutorial but overall, the game was really great.

Developer(+1)

Thank you for the feedback! I’m very pleased that you liked the game. I’m a “let the player find himself” kind of designer. I provided the controls and the rules of the game and intentionally left some mechanics out so you could discover them on your own. Finding the right balance is difficult. I’ll do better next time.

Submitted (1 edit) (+1)

Loved the game, the design is awesome and I had a great time making my own strategies. The only thing I think it lacks is the "level design", when the three knights come at the same time is a bit of a difficulty spike but everything else is great and I specially love the fact that you added lore even though this game doesn't need it

Developer

Thank you for the kind words. I’m really glad you enjoyed the design and that it pushed you to create your own strategies. The lack of deeper level design was a deliberate choice due to time constraints. For a game jam, something always has to be sacrificed to the game jam god. That said, I do agree with you. More complex puzzle-like levels could add a lot, such as blocked squares, starting with fewer knights, or even stronger visual elements to help set the scene for each battle. I’m also happy the lore stood out to you. Even if it isn’t strictly necessary, I enjoy adding that extra layer. Thanks again for taking the time to share your thoughts.

Submitted(+1)

Cool style and music - hard to tell what the player is meant to do. I couldn't seem to move much more than one knight and found I got my highest score just skipping turns. Still a neat mechanic with the spawning enemies.

Developer

Thank you for the feedback. My previous game jam entries were often considered quite hard, so I may have overcorrected and made this one a bit too easy. As a result, misplays aren’t very punishing and you can get reasonably far just by skipping turns. That said, actively micromanaging your units and setting up combos is meant to take you much further. I appreciate you pointing this out. It helps clarify where the game’s intentions may not be coming across clearly to the player.