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Throughput One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #3 | 4.176 | 4.176 |
| Use of the Limitation | #4 | 4.176 | 4.176 |
| Overall | #5 | 3.971 | 3.971 |
| Presentation | #7 | 4.235 | 4.235 |
| Enjoyment | #23 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
okAi
Software used
Godot, Aseprite
Use of the limitation
You must use the same crafter for every recipe
Cookies eaten
Zero :(
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Comments
Fun concept! I’ve played a lot of factorio in my time, so an automation game where you have to constantly manually move things around is a really neat twist!
My only complaint is that the recipe indicator bubbles above the machines block too much, so it’s hard to see a conveyor or anything in the tile above the machine. but that’s am very minor issue. excellent job
Thank you! I had experienced the same issues with the recipe bubble getting in the way, but its a bit of a weird case since you do also need to see that information often. I have a post jam update in the works, and it includes a toggle button to hide that UI :)
Very cool visuals and sound, very polished throughout but did get somewhat tedious at points. Automating was virtually impossible without changing everything on some levels so it just led to manually moving conveyors around sometimes, but overall great game
The visuals are fantastic, the story kept me engaged and the I found the music to be AMAZING... yet the gameplay did start to feel a bit tedious a few stages in. Though everything else did mostly make up for that!
Really beautiful game, and a great use of the limitation. Great job!
I think I'm too smooth-brained for this ;_; incredible presentation though. Beautiful minipixel art, and I love all the little bouncy animation.
Great game! I found it trick not being able to rotate the machines, ended up getting stuck a couple times. Loved the concept overall though!
Good art and idea of mixing genres, but it misses the point of automation games as all tasks are done manually and because of the limitation it feels unsatisfying to play but somehow also kinda fun)
I do definitely need to choose a path on if its an automation game or not, (read one of my previous replies for more depth). But I did try to go for a more Overcooked vibe of doing manual tasks. I do think one of the annoyances is having to re-setup the same processes many times (Ore smelting specifically)
Great game! I really liked the idea, art, and music, it just took a bit too long to move all the tracks, but this could actually be a commercial game!
I did think about having the player move faster, or some sort of dash ability to have moving around not feel as slow.
This is a tough one. Art, music, sfx, and gameplay are all very polished - especially for a game jam. As an absolute Factorio degenerate, this seemed like an easy win to me.
But I didn't have fun playing it. It felt really tedious to move all the belts around and manually change recipes. Having some way to automate away the tedium would have helped a lot and wouldn't have compromised the use of the limitation.
Overall very technically impressive - I just wish I had more fun playing it.
I do somewhat agree with your takes, and I think I either need to lean more into the automation, or lean out of it. I actually added the filter conveyor last minute, because after doing some playthroughs I had assumed that people would want to automate the game a bit more. But overall, I tried to design the game to be more like overcooked (manually keeping track of many moving tasks) instead of Factorio. Although I don't think I hit the perfect mark that overcooked does to keep it fun and not tedious.
Thanks for the detailed feedback!
This might be my favourite game from the jam so far. It has a really good level of polish, and I really like the semi-automation style that you went for.
Really good game good job (also 0 cookies lol)