Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

GMLBView game page

A horror roguelike where you collect body modifications
Submitted by sackrany — 6 hours, 43 minutes before the deadline

Play game

GMLB's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#152.8672.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
- sackrany (all)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Fun game!
Could use some more polishing around the edges, but I know that doing a solo project really doesn't leave much room for that... But I also dont see how this game fits the theme of the Jam much.
But overall, really cool concept !

Submitted (1 edit)

The fighting felt pretty fun and I enjoyed the beat 'em up style while also dodging the enemies/projectiles. The spooky vibe and art style does set the tone nicely. :>
As the previous comments already mentioned tho, more communication to the player would be neat. It wasn't exactly clear what the goal is or what each individual upgrade does.
But I could imagine the game being a blast with more enemies with different behaviours as well as some weapons or special moves. ^^

Submitted

Interesting horror roguelike game! I love the surreal theme of the game. Although, there's not much information on what I could do and what does my extra limb does. This game is fun to play, good job ^^

Submitted

I kind of agree with the previous comment, I don't really know what's happening there xD.

Sometimes I get teleported outside, idk if I'm getting more weapons or damage? I also don't really know where the game goes with those upgrade elements except fighting more. Those elements are fun tho, and the fighting is pretty satisfying and has great feedbacks!

Submitted

The visual presentation of this game is quite the treat! I really enjoyed the look and the vibes, and it’s a unique spin on roguelites, but I’ll admit I was left wanting more clarity of whether I had a goal or not. Also visual clarity in general would’ve been nice and some enemy variety. I got to a point I maxed out on every upgrade, or so it felt like, so I’m not sure if there was anything else to do. Either way, well done!

Developer

I overestimated myself a bit! But Thank you for playing!!

Submitted

This game feels like a trip. Thank you
Dool