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Necro Swarm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #68 | 2.750 | 2.750 |
| Use of the Limitation | #77 | 2.250 | 2.250 |
| Overall | #86 | 2.125 | 2.125 |
| Enjoyment | #90 | 1.917 | 1.917 |
| Presentation | #98 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vlad
Software used
Unity, Krita
Use of the limitation
You need to grow swarm in the game as big as you can by raising enemies you killed. The swarm has max size limits and also the swarm has to eat. The swarm size and the hunger are the finite quantities I used
Cookies eaten
About 15-20
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Comments
I really like the concept, and is fun when it gets going, the difficulty curve at the start is a little rough, but other than that I had fun. Would be interesting to see this game smoothed out and expanded on (and AI assets updated). Good job
Hey, thank you for the nice feedback!
hah yeah sometimes randomly the fps just drop
Fun incremental game. Mechanically, a bit wonky - doesn't seem to be much consistency with the attack speed. Can also be hard to tell if your upgrades are adding much value without knowing how much health the enemies have.
The progression is decent (but maybe a bit slow at the start).
Good entry - lots of potential.
Thank you for the good feedback! I agree that it is quite a sloppy prototype for now. I hope to continue to develop it in a more profound way after I have some rest. The jam was quite tiresome for me :l
It's a cool idea, but the gameplay doesn't feel very good. The damage would turn on and off, seemingly at random, and the difficulty felt a bit too punishing.
Thanks! Yeah, the implementation didn’t turned out very well. I overestimated my abilities :)
I like the overall concept of growing a large swarm. I found it a slow pace to get enough upgrades but I liked the variety of options and the way you take over a followers body when you die.
Thank you! I agree, the pace feels slow. The stuff should be tweaked and balanced for sure.
AI (the end.)
all the hud icons and the itch banner here is AI indeed. Those are temporary assets and I didn’t have time to replace them. The slime and level tiles I drew myself in Krita
ok