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Light-Santa's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #23 | 3.167 | 3.167 |
| Enjoyment | #45 | 2.667 | 2.667 |
| Visuals | #47 | 2.833 | 2.833 |
| Gameplay | #48 | 2.500 | 2.500 |
| Christmas Feeling | #49 | 2.917 | 2.917 |
| Overall | #50 | 2.655 | 2.655 |
| Audio | #57 | 2.500 | 2.500 |
| Theme Implementation | #70 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
The theme “Light” is interpreted in two ways.
The player controls Santa’s assistant, who is light-weight and easily affected by wind. Visually, the passage of time is shown through a gradual transition from daylight to night, reinforcing the idea of light as something that is constantly fading.
How did you add the Special Object?
Bells are central to the gameplay. They act as interactive obstacles that react to the player’s movement, pushing them away and costing lives
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Comments
Really fun game lmao. The visuals are really well done. I struggled for a while and then found out you can cheese it if you bring santa to the left edge. Not proud of my win but the game was kicking my butt T-T.
The visuals are cute. I thought there were too many bells at first, haha, I died several times.
The art style is really cool! I like how you used the bells and the sound effects were pretty nice
I had a great laugh, the "light" theme is awesome and the bells feel just right :D
Hey everyone, some of you were unable to play the web build due to a few issues. I’ve changed some settings and re-uploaded a fresh build after testing it on my friend’s PC. If the issue still persists, do comment
I wasn’t able to play this game in the browser as it didn’t work for me at all, which was unfortunate because I was really looking forward to trying it out. Hopefully this can be fixed because the concept looks great and I’d love to give it a proper playthrough.
The game is unforgiving as one mistake only leads to more collisions with bells, especially higher up. As someone else has stated, zooming out the screen can help adjust the difficulty. However, I do love the sprites and the animations when hitting the bells. The controls are also responsive.
I think the game would've been easier if the screen was zoomed out. That way, I could see where the bells are so that I could dodge them.
It didn't load it in correctly for me in the browser.
Not only do I not understand how to play, but I also don't understand what's going on.
Thanks for the feedback. Just to clarify, there’s an Instructions page accessible from the main menu that explains the core mechanics and how to play.
I said that because the game wasn't working properly for me, but when I played it again it worked fine