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A jam submission

A Christmas TailView game page

The Lights are out at Santa's Workshop! Turn them on to save Christmas!
Submitted by Justin Tollison, Rangrith, YirongLin — 8 hours, 21 minutes before the deadline
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A Christmas Tail's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#83.9173.917
Christmas Feeling#113.7783.778
Audio#272.9722.972
Gameplay#292.9172.917
Overall#293.0523.052
Enjoyment#342.9172.917
Theme Implementation#512.6392.639
Special Object Implementation#622.2222.222

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme?
Light is used as a progression-based mechanic where the player explores the area and turns on lights to brighten the environment and unlock final path. The game initially takes place at night and is supposed to be much darker.

How did you add the Special Object?
A bell is placed at the very end of the level. Ringing it marks the completion of the game. We also considered giving the player a bell, but decided to keep it as the final goal instead.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+2)

Here's my playthrough of your game! It's at the 10:01 mark of this video. 

Submitted(+2)

The game design is very beautiful. The 3D dog model is cute. I had a little trouble with the camera; from what I saw, others also said they had similar problems. In some parts, the dog also glitched and went into the ground. And I don't know if there was a bug, but when turning on the lights, the indicator said to press the E key, but it worked with the F key, which I accidentally pressed while moving the dog. Apart from that, the game is great.

Developer

Oh, good catch. Both E and F are assigned as "Interact" keys in in the Input Manager, It must've kept F as a secondary key and I never checked it. Thank you for playing it and for your feedback! There are some areas missing colliders so you fall through it that I will need to fix. And yeah, it looks like the camera issues are common for everyone. I'll tweak those values or change some settings with it.

Thanks again, I'm glad people are enjoying the game despite its issues!

Submitted (1 edit) (+2)

Fun to play a dog, and a very cute dog at that! I agree with swifty, the controls felt a little janky (especially the camera). The level was cute, but I almost missed the lampposts! Also, I didn't quite see the object implemented. Did I miss it?

Overall nice work. I enjoyed it.

Developer(+1)

Thanks for playing! It was really fun doing the locomotion and trying to get it to feel dog-like. The controls will need tweaking, that's something I wish I spent more time on but I'm glad everyone has the same consensus that it needs work. It means everyone has had a chance to experience it haha. We're gonna move the first lamppost more in the path of the Player so hopefully that helps.

The object implementation was the final object in the game, it's the Bell to sound the end of the level. We had ideas of having a bell on the Player, but didn't have a mechanic lined up for it yet.

Submitted(+2)

everything is very well modeled, especially the dog (i love dogs)! controls are a little janky i feel like, but everything else i great! good job!

Developer(+1)

Thank you! Controls will definitely be looked at and tweaked. I'm hoping to have good update for it after the jam.

Viewing comments 24 to 21 of 24 · Next page · Last page