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Taigun Koroshi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Rating | #6 | 3.104 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is such a blast! I ran into one bug where I couldn't move around even though nothing should have been blocking me. Eventually it fixed itself and I finished it. I wonder how many more sprites the Lynx can handle...
Nice visuals, but it stands out from the rest of the game due to the limited use of the tileset. Reminds me of Blasting Robots (/jam/lynxjam-2024/entries) and Lynx Quest. Took me a while to realise that there’s a marker to show where the gems are!
Nice visuals, but it stands out from the rest of the game due to the limited use of the tileset. Reminds me of Blasting Robots (/jam/lynxjam-2024/entries) and Lynx Quest. Took me a while to realise that there’s a marker to show where the gems are!
Impressive visuals and smooth infinite scroll. It would be nice to have an on screen indicator of how many gems you've collected, maybe just on the pause screen if you don't want it on the main play area.
I found it to be more effective to just run away from the enemies and grab the gems rather than attack them which it seems is sort of against the point.
Overall very impressive for the time frame allowed! The music is also excellent.
Thanks a lot! Yes i'm pretty happy with the technical side, but the gameplay need a bit of refinement. Progression indicator is a great idea!
The game has a nice sound. Infinite scrolling works nicely. Is it a yo-yo you are using against the enemies?
Sometimes the gem to be collected is on top of a structure making it pretty hard to collect it. I did die before being able to get it. Once after I died the music kept playing on and the enemies move. But my character vanished and I could not end the level.
thx for the feedback, now that I think of it I dont check where the new gem land and that should be easy enough to make it appear on free land. Update: oh well I found the 2 issues and they are now fixed in v0.13 :)