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Paradise Island's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Rating | #4 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is super fun and I will be playing it for years to come. Thanks for making it!
It looks good and sounds great, but I just couldn’t figure out the rules. It’s similar to minesweeper I guess. It would be good if you had a screen explaining the rules in the game too.
I was thinking about explaining the rules before the game. Or even make a tutorial with a smaller array. But then I decided to write the rules on the package instead.
Thanks for all the suggestions, comments and bug reports.
When I have time I can add an end screen, fix the Opt1 bug, let the music loop.
For difficulty fix you can just add more trees by pressing <PAUSE>. After adding 32 more trees you are guaranteed to have just one solution.
For me the current difficulty is just right. Just put cottages on the board and move them around. You don't need a single solution. Just find any solution.
A solid implementation of the classic Tents & Trees game!

I agree with Frédéric that it would be nice to have a difficulty select for different sized boards.
Not sure if it was intentional, but the music would just end while playing the game? It's nice to have the tune while solving the puzzle!
It could be a nice little addition to the game screen to have the boats move around, even if just a simple back and forth path.
Also, this seems unintentional, but pressing Option 1 on the title screen would display a grid, and pressing it while in the game would show the answer!
I like this kind of game but it is a bit frustrating to sometime having to randomly start. Maybe there are too many possible solutions for a given challenge ?
Also, I did not have an end screen when winning, is it included ?
I also have "strange" behaviour when multiple cases are turning whit when pressing a button (or is it a functionnality I did not understood ?)
Some suggestions :
- make easier/medium levels for training (4x4 and 6x6 grids instead of the big 8x8)
- give clues on each line and row when the correct number of houses is present (does not mean they are at the correct place, just that they match the required number) - maybe by reversing the colors of the clue (white texte on dark background)
- Cancel/rollback : maybe give opportunity to create "snapshot" for easy rollback (so not storing each move, just the grid when the player wants, so he can go back to this situation)
Thanks! The cottages turn white if they touch each other.
It appers that players want a bit easier challenge. So I added a function to plant trees by pressing <PAUSE>. This only works on the real Lynx and emulators. The html-version does not support <PAUSE> for some reason. Or at least I could not find a way to do it.
This could actually be fun but as it is now, you often need to take a random guess at the beginning because there aren't enough information on the board to make a good first move. Or maybe I missed something?
True. You need some trial and error to solve this. Besides there is often more than one solution to the puzzles. But this is intentional.
Here is a small playthrough with comments.