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A jam submission

Paradise IslandView game page

Vacation Planner game. Where can you set up you cottage?
Submitted by karrika — 21 days, 11 hours before the deadline
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Paradise Island's itch.io page

Results

CriteriaRankScore*Raw Score
Rating#43.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

This is super fun and I will be playing it for years to come. Thanks for making it!

HostSubmitted

It looks good and sounds great, but I just couldn’t figure out the rules. It’s similar to minesweeper I guess. It would be good if you had a screen explaining the rules in the game too.

Developer

I was thinking about explaining the rules before the game. Or even make a tutorial with a smaller array. But then I decided to write the rules on the package instead.

Developer(+1)

Thanks for all the suggestions, comments and bug reports.

When I have time I can add an end screen, fix the Opt1 bug, let the music loop.

For difficulty fix you can just add more trees by pressing <PAUSE>. After adding 32 more trees you are guaranteed to have just one solution.

For me the current difficulty is just right. Just put cottages on the board and move them around. You don't need a single solution. Just find any solution.

Submitted

A solid implementation of the classic Tents & Trees game!
I agree with  Frédéric that it would be nice to have a difficulty select for different sized boards.  
Not sure if it was intentional, but the music would just end while playing the game?  It's nice to have the tune while solving the puzzle!

It could be a nice little addition to the game screen to have the boats move around, even if just a simple back and forth path.

Also, this seems unintentional, but pressing Option 1 on the title screen  would display a grid, and pressing it while in the game would show the answer!  

Grid on the title screen with Option 1 pressed

Answer being displayed on game with Option 1 pressed
Submitted

I like this kind of game but it is a bit frustrating to sometime having to randomly start. Maybe there are too many possible solutions for a given challenge ?

Also, I did not have an end screen when winning, is it included ?

I also have "strange" behaviour when multiple cases are turning whit when pressing a button (or is it a functionnality I did not understood ?)

Some suggestions :

- make easier/medium levels for training (4x4 and 6x6 grids instead of the big 8x8)

- give clues on each line and row when the correct number of houses is present (does not mean they are at the correct place, just that they match the required number) - maybe by reversing the colors of the clue (white texte on dark background)

- Cancel/rollback : maybe give opportunity to create "snapshot" for easy rollback (so not storing each move, just the grid when the player wants, so he can go back to this situation)

Developer

Thanks! The cottages turn white if they touch each other.

Developer

It appers that players want a bit easier challenge. So I added a function to plant trees by pressing <PAUSE>. This only works on the real Lynx and emulators. The html-version does not support <PAUSE> for some reason. Or at least I could not find a way to do it.

Submitted (1 edit)

This could actually be fun but as it is now, you often need to take a random guess at the beginning because there aren't enough information on the board to make a good first move. Or maybe I missed something?

Developer

True. You need some trial and error to solve this. Besides there is often more than one solution to the puzzles. But this is intentional.

Developer

Here is a small playthrough with comments.

Impossible tile for a cottage
The lowest row cannot have 3 cottages if we put a cottage here
Marking impossible tiles
We mark all the tiles that make the lowest row impossible
Marking more tiles
It turns out that there is only one place for a cottage on row 7
Filling columns with only one castle
Many columns are now solved
Try out the last tiles
There happens to be two solutions for this puzzle. So just try out by placing the cottages
Case solved
Case solved :)