Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Minimami's Minimal WorldView game page

Minimami explores this tiny world
Submitted by thecoolknight — 26 minutes, 53 seconds before the deadline
Add to collection

Play game

Minimami's Minimal World's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme#323.6033.750
Overall#762.6262.733
Sensory#772.4822.583
Enjoyment#862.4022.500
Execution#872.1622.250
Metroidvania#872.4822.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
The world looks minimal

Team/Developer
thecoolknight

Reference info
discord: thecoolknight gmail: thecoolknight11@gmail.com

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Funny lil experience. Lack of a respawn after falling out of the world threw me off at first, but the game is small enough to compensate. I like the expressiveness of the attacks and the visual color pallette. The latter made it a bit hard to discern where I needed to go in close proximity. Dunno what else to say as it's not finished.

Developer

Ty for playing :D I seriously shouldve added that kill plane lmao 

Submitted(+1)

I thought this was cute! Especially the main character, even though they're so simple.  I enjoyed the vibes, would be fun to see fully realized version of this concept. The thumbnail's really pretty so I'm guessing not everything planned quite made it to the release build. (Btw I found that holding the ctrl key could be used to bunnyhop and climb walls but wasn't mentioned on the game page, was that intentional?)

Developer(+1)

ty for playing :D:D:D:D Im glad you like the thumbnail, lowkey i had recently gotten some gauche so I was just testing out the medium and decided to use the result as a thumbnail haha. But yea you are right i did not even get remotely close to da "vision", there is much to learn..... I think i was messing around with sin + velocity  and never got rid of it which is my bad lmaooo. Actually it was defineetlyyy intentionall yeaaaaaaaaaaaaaaa definetltttttttttttlyyy.................. nah

Submitted(+1)

Very good first game, especially with animations and atmosphere. It lacks a lot of polish, especially for the player feedback, but the elements are all there!

Developer(+1)

ty for playing, appreciate the feedback :D

Submitted(+1)

Great interpretation of the theme! The controls are responsive and intuitive. With a bit more visual polish (like UI cues or a tutorial), this would be even more accessible to new players.

Developer(+1)

ty for playing, im glad the controls were at least nice haha, definetly need to add polish :D

HostSubmitted(+1)

Very cool concept and an impressive first game. Theme respected fully, although it does lack a bit on the sensory aspect. Minimami's character design is an awesome take on the theme itself. Nice little demo!

Developer(+1)

Ty for playing and hosting! Im glad you liked Minimami :D It was a blast learning everything for this jam im definetly gonna join again :D:D

Submitted(+1)

The game mechanics could use some more polish and explanation. When fighting I wasn't sure when I was hitting enemies or how much health I had. The environment might be a bit too minimalist.

But I love Minimami! That character is a very good take on the theme. The emotions look very smooth. The jump charge might be very simple but it fits very well.

Developer(+1)

Ty for playing! yea... this game definetly needs a lot more to even consider it a demo ui and visuals all. Its such a rush tryna learn everything theres always next time hehe :)

Im glad you liked Minimami! She was a little confusing to rig cuz segmented joints but im glad the vibe of her character worked :D 

Submitted(+1)

I actually enjoyed the demo, the main character is oddly adorable for being basically a mannequin with happy eyes drawn on (guess it proves you can put big ol' eyes on anything and make it cute). I actually like the all-white world a lot because it reminds me of winter maps that people would make in old FPS games like Duke Nukem 3D that were basically just a white texture put on everything, so you get extra nostalgia points from me! However, some details that aren't white could definitely help highlight the whiteness of the environment even more. ;) Some simple ambience, like a basic wind sound, could also help sell the "hollowness" of the world.

The combat is very barebones and could definitely use some feedback like hit sounds and knockback, as it stands it kinda boils down to just walking up to enemies and mashing (or just ignoring them all and running past like I did). But the biggest issue with the demo by far is that falling off the ledge doesn't kill you, but rather leaves you falling into the void endlessly, forcing you to close the game and start from the beginning (as far as I could tell). It made the wall jumping section a bit annoying... at least until I figured out I could wall jump up a single wall endlessly and just walk on top. Either way, having a kill plane below the map would definitely help a ton.

Overall, a nice little prototype! I'm curious about the world and the main character. My theory is that we're playing inside someone's unfinished painting, due to everything being white and the character resembling one of those wooden art dolls used for posing.

Developer(+2)

im glad the prototype was at least kindof enjoyable lol, im glad you liked Minimami. (happy eyes for the win :))  Also ty for the feedback i agree the all white definetly couldve use accent colors for that beautiful contrast and there was just so many missing final touch elements like the sound and the kill plane...  for sure next time ill have these figured out :))


There was a decent amount of mood boarding done for the lore just so that i could have a easier time creating a visual aesthetic as well as a narrative that matched the theme but mann the scope of it all was just too much for my inexperienced ahh.  Perhaps in the future ill try to realize this project,..


Also ur game is powerful.. teeny rat of power...

Submitted(+1)

I think the animations are really cool, Unfortunately it does hurt on the visual and audio departments, interesting concept I'd like to see expanded further.  I think the theme is covered in a very blatant way if that makes sense. could be interesting to see how it could be expanded on

Developer(+1)

thanks! there was a lot of stuff i had planned world building wise but man I did not plan for how hard it would be to put everything in, definetly gotta try this again in the future 

Submitted(+1)

This game is SO DOPE bro. Super ambitious for your first game and the animations are super clean, way better than I could ever do.

Developer (1 edit) (+1)

bro ur game is so cleannn watchu mean