The most brutal and colorful battle! · By Pixel Frog
Hopefully you can create the image pointing to the left; this will make the code work much easier.
just…flip them
Actually, you want the spritesheets like this. Smaller PNG = less memory allocation. This is industry standard. Every 2d game engine comes with a h-flip parameter to turn the sprite around.
you could (if you need it) use a program like gimp to make a flipped version just flip each frame (horizontally)
Use Aseprite to do this. You can easily create all the images. Just use the Shift+H or Shift+V command.