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A jam submission

MasqueradeView game page

Immerse yourself in a theatre of emotions
Submitted by Naer, JasamAyam (@JasamAyam), Sasoun, NaviArgot โ€” 34 minutes, 28 seconds before the deadline
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Masquerade's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#463.5003.500
Gameplay#493.0003.000
Innovation#543.0003.000
Graphics#613.3333.333
Overall#673.0333.033
Polish#892.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What category are you in?

Novice

How does your game relate to the theme?
A game about a child that fights his inner traumas by facing emotions he tried to hide during years (emotions are represented my masks)

Specify any and all pre-made assets in your submission.
N/A

How many team members does your team have in total?
4

Where can we contact you?
Discord : naermor

Do you allow Cupertino GDC to record and publish media of your game?

I/We agree

By submitting, you agree to all the rules listed.
We agree

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Comments

Submitted(+1)

Cool game! I like the 2.5D characters and the pixel art style and the music. I would suggest making the bosses a bit more predictable, which could be the reason why they were difficult for some people. Maybe change their faces for their different attacks? Overall pretty impressive for the time limit!

Developer(+1)

Thank you! Our project were too big for the time limit but we managed to do something really correct, even without all the small details. And yes, we'll make the bosses have precise patterns, a 3d body and more animations in the future :]

Submitted(+1)

Love the art style with the 2.5D graphics.

The only feedback I have would be to use a more traditional healthbar, and have some way to indicate the currently selected weapon.

Developer

Thank you for your feedback! We wanted to keep a minimalist style with UI but it'll be more clear if we precise that indeed!

Submitted(+1)

i like the graphics! if you want to add some flair, make the player noticeably take damage like turn red, shake, make a sound, instead of just the hp going down cus i was confused at first haha

also, being able to turn would be more appreciated since the bosses kinda stuck to corners at the bottom sometimes and i didnt know where they would hit me

great entry tho

Developer(+1)

Thank you! Yeah we need to implement better player feedback, we didn't even have time to implement the final boss and the end of the story haha, but we'll improve everything :)

Submitted(+1)

This game has a solid foundation in how the masks are being used in-game, as boss fights that convey the meaning of these emotions and how to deal with them as players. This is more of a transformational game, well done with the narrative aspect of the game.

In terms of the gameplay though, it's looking solid especially the different attacks that the player can perform. However, there are a few problems I found:

  1. The boss fights are way too hard especially if you use a sword during the entire run. I had to use a ranged weapon to beat all masks.
  2. There is one area that I could go where the mask can't shoot me and I think I noticed it in the anger stage.
  3. There is no weapon HUD that tells me what weapon I'm currently using

Developer(+1)

Thanks a lot for your feedback! Yes, we really need to deal with difficulty haha ;-; We'll also improve UI and boss patterns in the future!