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A jam submission

Don't Trust The SensorsView game page

https://www.lexaloffle.com/bbs/?tid=153776
Submitted by Anthokgaming — 1 hour, 29 minutes before the deadline
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Don't Trust The Sensors's itch.io page

Results

CriteriaRankScore*Raw Score
Theme - How well did it incorporate the jam theme?#393.0563.056
Scope - Was the game focused on one tiny idea?#443.6113.611
Polish – Did the slice feel like a finished game?#472.1112.111
Overall#512.5112.511
Overall - As a final product, what is your overall rating?#552.0562.056
Core Loop – Is the core loop fun/enjoyable?#581.7221.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the look, but had no idea why I was losing or how to even go about winning until coming here to read the comments. Needed a bit more onboarding into what I'm supposed to be doing - which I'm sure you would have accomplished if you had more time. Nice effort, anyway! 

Submitted

I managed to get to the portal! I think I figured out the big asteroid pattern (you have to pass directly through it). I thought I had the small asteroid down by being super far away from it, but sometimes that seemed to not work. I thought maybe it involved movement? Couldn't quite figure that one out. The medium asteroid, was it something to do with passing close to it but not through it? I'm curious what the right answers are though! 

Overall, I feel a few small changes could help this game be really fun!
1) Visuals: Personally, I liked the visuals (I enjoy the pic8 aesthetic a lot). I think if you added some scrolling on the stars in the background, and some animation on the portal, it could help everything pop! I haven't done any pico8 yet, so not sure how difficult those 2 things are in that environment, but in my head they don't seem too bad and I think it would help elevate everything visually :D
2) Gameplay loop: So correct me if I'm wrong, but the main gameplay loop seems to be about maneuvering your ship through 3 basic patterns/obstacles and the complexity is initially in figuring the patterns out but "endgame" would be having to resolve the patterns being stacked w/ each other or in following closely behind each other. Assuming that's correct, I think that figuring the patterns out could use a little more guidance in the game somehow. Maybe like a tutorial level per asteroid where you have to try to pass one asteroid of each type, one at a time and you get 100% confirmation that you solved the pattern correctly. 
After that, you could have levels that get harder (or if you want to spawn rng asteroids, the levels could just get longer or have more asteroids possible to spawn or something). Because I do feel the core loop itself is a good idea once the patterns are discovered! 

Another possible idea would be maybe the sensors are broken still, but they sporadically ping to reveal a little of the real pattern, but you have no control over when it pings or how much is revealed, so after a while you'd get the pattern down that way? Not sure, just spitballing ideas!

Overall, I do think the core idea is good though and totally understand running out of time w/ it being your first pico8 game. Impressive to have produced this much in 3 days! Hopefully this feedback is helpful and not just rambling nonsense haha XD

Submitted

I feel like the main issue is that the game did not explain the challenge, nor did it hint on how to approach said challenge.
The visuals are underwhelming, the soundwork nonexistent. Not sure how much is that due to pico 8 restrictions, either way I'm not a fan.
But again, that's not the main problem. The lack of directions is.

I hope it was a fun/learning experience for you.

Developer

Thank you for the feedback! I was planning on having stages to progress through with hints as to what each size of asteroid required. But the length of the jam being only 3 days and my time only being about an hour to two each day significantly limited my efforts. Im glad you gave me some things to consider for the next one! Thank you! 

Submitted(+1)

There is something in this game but I can’t figure out how to complete it, how to see invisible meteorites?

Developer

There is a pattern to it, the three different asteroids have 3 different "requirements" to pass them. I thought about making a few "Check points" where you only have one asteroid type and have to figure out how to pass it. Thank you for trying it! :)