omg i love the sound effects! the pew pews make the game
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CrossFir3's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Core Loop – Is the core loop fun/enjoyable? | #11 | 3.632 | 3.632 |
| Overall - As a final product, what is your overall rating? | #12 | 3.684 | 3.684 |
| Scope - Was the game focused on one tiny idea? | #15 | 4.158 | 4.158 |
| Overall | #16 | 3.716 | 3.716 |
| Polish – Did the slice feel like a finished game? | #18 | 3.474 | 3.474 |
| Theme - How well did it incorporate the jam theme? | #22 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game and art look great! I also like that you made different weapons for the gameplay.
It could be fun to have some skills, like grenades or other AOE attacks.
For the sound effects, it could be nice to hear an SFX when enemies get shot.
Overall the game is good!
I LOVE the different characters and how they're drawn. Massive kudos to the artist and whoever made the pew pew sound effects lmao. I like the 2.5d aesthetic and how each universe is clearly defined. The core loop is also well made, i truly felt like i won every time i saw "Wave cleared". Really nice
Fantastic game! Loved it! Great idea, REALLY cool aesthetics in each world, and all the different weapons were awesome! Definitely could see myself coming back to play this one post jam! I loved everything about this game! Amazing job!
The aesthetic is good. At first the gameplay was laid back. Things come in, get shot and its done. Then there were some semi-transparent invincible enemies? I didn’t figure that part out.
Thanks! And those are the "phantoms", as eluded to in the tutorial/description. They can't hurt your house but you can't be certain if an enemy is real or a phantom until you shoot it, hence the 'don't trust your eyes'. Lore wise it's spillage from other dimensions because of all the inter dimensional travel. We went pretty hard on the "Show don't tell" part of those but it might have been a bit too unclear :)
Really liked this one, aesthetics, very smooth game feel, good job team. Teeny note - In the blue/grey place, I noticed myself clipping on some invisible square-ish collider, I thought it was maybe a plank from the wild west world, but didnt see anything in the same location in either other worlds. Intended?
Yeah, we only noticed after submitting. It worked fine on some PCs but went berserk others. Downside of not getting to add a settings menu. We added a little note in the embed bg to let players know they might have to tweak it a little on their side :) And thanks! All our assets are self-made, we poured a lot of love into it and our artist recorded the pew sound himself too ;)
Love love love the aesthetics of this one! Really cool different environments and enemy designs - each location tells a story. Nice work!
Nice concept and art. I like that you made weapons foe each world.
I don't know why so many unity and godot web fps games make my mouse automatically move if the game isn't in fullscreen. I have this issue in my own games as well. Appears to be a problem on my end probably. Anyway great job with your game!







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