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Don't trust your eyes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme - How well did it incorporate the jam theme? | #7 | 4.211 | 4.211 |
| Scope - Was the game focused on one tiny idea? | #8 | 4.368 | 4.368 |
| Overall - As a final product, what is your overall rating? | #12 | 3.684 | 3.684 |
| Overall | #13 | 3.811 | 3.811 |
| Core Loop – Is the core loop fun/enjoyable? | #16 | 3.474 | 3.474 |
| Polish – Did the slice feel like a finished game? | #21 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice! I'm a big fan of:
A really polished game with a very distinct tone and point of view. Well done :D
Really nice game, I like the mechanics and hope you add more levels in the future
This was a really intense and memorable experience, especially as the game progressed. The way enemies move in response to the player creates a lot of tension and fits the control design extremely well, and the later levels in particular felt exciting and satisfying to play through. Visually, the game is very strong, and even the minimal sound design works well with the atmosphere instead of feeling empty. That said, the early part of the game was a bit confusing — it wasn’t immediately clear what the main objective was, and it took some time to realize what I was actually trying to reach or do, which made the first few levels feel slower than they probably needed to be.
I love this game! It´s a very original idea and the art is awesome! Good job
Thank you a lot :D Just to clarify I did not do the art... I took the tileset from https://vurmux.itch.io/urizen-onebit-tileset and I thought the art was amazing too!
Loved this! I would definitely play more levels if you ever expand on this. That final level was really cool and intense
Thank you very much! I will maybe continue the game if I have time during the holiday...
That was intense. I like how the enemies move when the player moves, or after an interval when the player stays still , it fits the control design really well.
Good job.
it took me way too long to figure out I was supposed to get to the fire, I just thought I had to get to the other side of the screen :D the first few levels felt a bit boring/confusing, once the enemies and obstacles showed up it was a lot more fun. I love the visual style, the limited sound effects work pretty well too
Very good execution, we shared a similar idea ;). I like that there are enemies, its a lot harder to just spam the spacebar when theres an enemy on your back, good balance. Very reminiscent of Caves of Qud!
Wow, the game is cool, but it doesn’t feel like a finished game, but it’s still very cool, especially the visuals!
Ah the game seems to not have been published or the access is restricted.
Sorry I put in "Restricted" I just changed it to "public" It should work now!