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Stone Swim's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #19 | 4.125 | 4.125 |
| Innovation | #22 | 3.625 | 3.625 |
| Polish | #30 | 3.500 | 3.500 |
| Overall | #32 | 3.487 | 3.487 |
| Theme | #46 | 3.500 | 3.500 |
| Gameplay | #70 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Advanced
How does your game relate to the theme?
The whole game centers around your diving mask. This mask restricts your view of the map and can fill up with water.
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?1
Where can we contact you?
Discord user: 'fletser'
Do you allow Cupertino GDC to record and publish media of your game?
I/We agree
Anything else you would like us to know?
-
By submitting, you agree to all the rules listed.
I agree
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Comments
It has very potencial for full-version. I very like it, I love the art and the gameplay. Very good experience!! Can you give feedback to my humble game too please?? (I'm only 5 rate ;)
Very interesting concept.
The starting tutorial text goes away really fast, and there is little tutorial on your actual goal. But it is not that hard to understand after some tries. The grid map could be larger.
I really felt like I had hurry to the next pocket of air. The sound and visuals helped to carry that weight!
Some feedbacks I feel can help the project:
It gets old quickly. To mitigate this, you could add some branching paths on the map. So the player have an extra layer of strategy instead of simple memorization and execution. With this, some new rooms could be added too, like a room with an extra treasure, a room with some kind of upgrade, a room with a monster that require some extra thing to do, etc.
Sometimes there is a very long section without air pockets in which you end up fighting the input delay/cooldown and the transition animations, which didn't felt so good. This could be mitigated with a clearer feedback of when you can input, and if you are still holding the direction when the input can be read, the input is validated. It could also be a balancing issue. Maybe add some extra logic to the map generation to avoid longer passages without any air pockets.
But I really liked the concept, the aesthetics and the emotion dynamic It generated. Great work!
It has potential. It is hard to understand at the beginning. It is well adapted to the theme, and the art and music make a good match. For some reason, when I die, I get stuck in a cycle of dying. I needed to restart the browser. Good job.
Thanks for the nice comments everyone!
Fun graphics on this one. This game makes me feel old, my memory is terrible.
I’ll admit, took me a bit to understand, but once I did I was determined to finish! Lovely art style here and I love the first person pov with the mask
The art style is awesome. There is one very long section that's hard to memorise, but I did it in 2:30. Woohoo
It could have been crazy, but it's hard to understand at first
I was a little confused at first but it was pretty fun once I figured out what was happening! I really like how you used the theme!
Very original, fun concept. I see a lot of potential for a bigger, more robust game.
I need a better tutorial :(