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Shooting Mask's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #36 | 3.385 | 3.385 |
| Polish | #50 | 3.077 | 3.077 |
| Overall | #55 | 3.185 | 3.185 |
| Theme | #58 | 3.308 | 3.308 |
| Innovation | #58 | 2.923 | 2.923 |
| Graphics | #65 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Intermediate
How many team members does your team have in total?2
Where can we contact you?
_Tasa
Do you allow Cupertino GDC to record and publish media of your game?
I/We agree
By submitting, you agree to all the rules listed.
I/We agree
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Comments
pretty fun game, i like how fast the gameplay loop is and the graphics are pretty solid. im not sure if this is intentional but my crosshair kept jittering all over the place and it was kinda distracting, and the shooting was a little weird but it didnt hinder the playing expirience all that much. nice entry!
Yes, the Jittersight was necessary, as was the slow firing speed, to prevent the shot from being too precise and risking errors. But I think the shaky movement was perhaps still too fast. thanks for your feedback :)
that makes sense, the shaking was indeed a little too fast but i didnt mind too much. if you plan on updating the game then i think a difficulty setting that controls the speed the masks move at could be fun!
Good job bro, if you want, try my game: /jam/wmj2025/rate/4154630
Funny little game, iโm now a rich professional mask shooter ๐
I really liked the game but the shooting was a little slow and awkward but I still liked the game.
This was a neat little game. I wouldโve liked a feature where if I ran out of shots the round just immediately ended, also the shooting didnโt feel that responsive sometimes. But I did like the idea and did like the way the rougelike elements were implemented. Great work!
I love how the masks are used as a score system to shoot at. Although, it's difficult to aim it at the masks due to the masks moving a tad faster than usual as well as the projectile not launching far enough at times.
Would've loved a options menu or volume slider. I like the roguelike element; and I feel like the difficulty of hitting the masks is very adequate! The slower bullet travel challenged me to actually predict my aim; also making me consider each bullet more. Good stuff!
As for the sound, we completely agree. Balancing was the most complicated step of the project, finding the right speed of the lanes, and shooting so that it wasn't too easy or too random was complicated and long ^^
Thanks for playing
It seems that there are problems with the hitboxes. But overall, the game is addictive. I think that if the concept is improved, it could be a cool game.
Not necessarily the hitbox but more the reduced speed of the ball which does not hit as we want ^^
Maybe. I have a good aim, but this game sometimes didn't let me hit, so I thought it was because of the hitboxes. But you know better :)
That was such a fun game! I think I made the dog mask cost so high it never spawned again haha (256 thousand)
Great work!
It is at this moment that I regret not having had the time to put a small leaderboard of the amounts reached ^^
Thanks for taking the time to play):