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A jam submission

IMAGOView game page

Use a mask to peer into a realm of memories that frames your reality.
Submitted by ADJacent (@AdJ_acent), nelltov, Helen Yang, pufferFish20 โ€” 3 hours, 48 minutes before the deadline
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IMAGO's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2154.215
Innovation#24.4624.462
Theme#34.3084.308
Gameplay#64.1544.154
Polish#84.1544.154
Graphics#234.0004.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What category are you in?

Advanced

How does your game relate to the theme?
Main mechanic involves a clipping mask that combines 2 different worlds.

Specify any and all pre-made assets in your submission.
specified in itch page

How many team members does your team have in total?
4

Where can we contact you?
adj.acent

Do you allow Cupertino GDC to record and publish media of your game?

I/We agree

By submitting, you agree to all the rules listed.
We agree

Leave a comment

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Comments

Mouse maneuver mask maybe

Submitted(+2)

I loved it. This game is "guaranteed" to be in the top 3. Incredible work, impeccable finish, exceptional mechanic.

Submitted(+1)

very cute game, really liked the polish. the mask felt a bit awkward to control, maybe it would feel more natural to move with the cursor? Very well done regardless :)

Submitted(+2)

its amazing!!

Submitted(+1)

Good job bro, if you want, try my game: /jam/wmj2025/rate/4154630

Submitted(+2)

Comfy game

Submitted(+2)

Very cool mechanics, interesting interpretation of the theme!

Submitted

Very beautiful, very polished! Great game!

The only complaint I have is that the mask is specially small, so many levels require tapping a move direction and then tapping the mask movement repeatedly to avoid falling and it can get a bit tiring and finicky. Also, there were too many levels that are almost the same, with only slightly different layout, with no different mechanics or something different to think about. I think there should be more mechanics with different interactions with the mask, like an enemy that appears in the blue world as asleep but wake up in the yellow world so you have to manipulate its movement. Something that need some time inside the mask to change its state, some element that always exists in both worlds so you have to make it fall by making a hole under it with your mask, etc.

Just some minor feedbacks and ideas. Well done! Great entry. Congratulations o/

Developer(+1)

Thank you for playing! Actually you can press the shift key to expand the mask and reveal the entire scene beneath, and the E key is for centering the mask on the player.

Developer (1 edit) (+1)

Thanks so much for such detailed comment. The ideas of sleeping and awake enemy and making it fall with the mask sound really interesting!

(+2)

Very cool :)

Developer

thanks for playing Scott!

(+2)

The puzzles are interesting.  The design that moves a player up on an obstacle by manipulating the mask is cool, and avoiding monsters in two dimensions is a lot of fun! The art fits the dreamy theme well, and  the octopus monster is especially cute.

Submitted(+3)

it's so interesting how we had a similar concept (clipping masks + puzzle platformer) but vastly different executions!  The player does seem to struggle a little on slopes, but the puzzles are super satisfying! And the art is very cute :)   very nice game

Submitted(+3)

wow, the puzzles are really fun to do! i love what you have done with this idea