You did a great job on this! It was really fun to play.
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Blinding Traps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme - How well did it incorporate the jam theme? | #5 | 4.250 | 4.250 |
| Core Loop – Is the core loop fun/enjoyable? | #7 | 3.750 | 3.750 |
| Overall | #11 | 3.820 | 3.820 |
| Overall - As a final product, what is your overall rating? | #14 | 3.650 | 3.650 |
| Polish – Did the slice feel like a finished game? | #19 | 3.400 | 3.400 |
| Scope - Was the game focused on one tiny idea? | #25 | 4.050 | 4.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! I like the artstyle but the music freaked me out so much that i died at the 2 enemies room :))) Oh and the first time i hit an enemy this pop-up appeared:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
EncodingError: Decoding failed"
Maybe because I'm on a Mac? Idk, the pop-up just kind of disappeared and i could keep playing. I had fun tho, good job!
I love the game. So far it is my favorite gameplay. I didn’t think I’d like memorizing levels. It seemed to me like a poor gameplay mechanic. My two favorite games in the jam are about memorizing. I guess I didn’t know myself that much. Memorizing is fun! The music seems broken? The gameplay gets hard when you face the gun guy. It feels fair.
Good work on this! Well made game.
Thank you so much for playing! It really makes me happy that you've loved the gameplay <3
We decided to read the theme of the jam as in "Don't totally trust your eyes, trust your memory a bit more", and it's so cool to see that someone liked the concept of memorizing the hidden traps so much!
Regarding the music, I've already explained it in another comment, it was created with the idea of making a distopic game, something that we didn't do at the end.
Thanks again for playing! I'll get to try your game out as soon as I can
GREAT game, the music in the back is insane tho cant tell if its good or bad tho
Great game! I love hard games so I had a blast with this! Ty for the controller support as I found it was easier to play that way and it helped me a lot. I like how the sword slash had a bit of a delay when I hit the button b/c it prevented me from being button mashy w/ the combat and I had to think about the timing more.
I did run into a bug that I had to reload the game to get past that I figured I'd tell you about. There was a button near the start of a room and I think the player hitbox was overlapping the button and the room exit at the same time from where I was standing when I interacted w/ the button b/c when I tried to stop interacting w/ the button, I exited the room but was still trapped in the button slow-mo view. So I couldn't move and could only swap back and forth bt/wn those two rooms. I had just started a run so I didn't lose much progress, so no big deal. Just wanted to let you guys know about it
This is a really solid concept and I feel compelled to return later to see if I can get past the room I keep dying in (it's the room you first find a shooting enemy in - love how he moves away from the player when you get closer by the way!) Their movements are all quite slick, and slo-mo is a great touch too!
I like the idea of repetition + memory in games... knowing that with enough play-throughs I wouldn't even need to interact with the thingamajig to know where the traps are, freeing me up to focus on defeating those tough little enemies.
Great game, well done!
I like how you used the theme in this kind of genre. The slowmo while standing on a button is cool too. The combat feels a bit wonky tho.
The game concept is good.
But I think having a spawn point (or a safe room) that fully heals the player and saves progress would really encourage me to keep trying to beat the level.
I didn’t reach the ending , the combat was a bit difficult for me.






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