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Dungeon of Deceit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme - How well did it incorporate the jam theme? | #30 | 3.418 | 3.625 |
| Core Loop – Is the core loop fun/enjoyable? | #32 | 2.828 | 3.000 |
| Overall - As a final product, what is your overall rating? | #35 | 2.770 | 2.938 |
| Overall | #36 | 3.029 | 3.212 |
| Scope - Was the game focused on one tiny idea? | #38 | 3.771 | 4.000 |
| Polish – Did the slice feel like a finished game? | #42 | 2.357 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
5/5 Really good mechanic. On my machine, I get the sound clearly on both channels L and R, only at slightly different volumes. It makes it really hard to tell the difference. There is also a very short time window to react. I wish it was a bit more slow and/or the sound would only come from one of the two channels. Right now it is great but too difficult for additional replay value.
I enjoyed this a lot, but it was a bit confusing at first. Took me a bit to figure out I had to listen to the correct side. I should have used headphones like you recommended lol! Very cool idea
It's a cool game, but it doesn't really fit the theme, and the colliders seem a bit off-key. I'd say it's fun to play, but it's a shame there aren't any levels or variety.
I like the idea a lot but I somehow was not able to defend against the projectiles. I left-clicked torwards the fireballs and right-clicked thunder, always where the sound was coming from. Sounds and art are nice, the death screen appears wrongly scaled / cut off on my end. But theme is spot on.