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Doctor Mask's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #3 | 4.200 | 4.200 |
| Theme | #21 | 3.800 | 3.800 |
| Overall | #34 | 3.480 | 3.480 |
| Graphics | #46 | 3.600 | 3.600 |
| Gameplay | #49 | 3.000 | 3.000 |
| Polish | #61 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
In this game, you play as a Doctor, with the goal of peeling off the masks of the patients to treat them. Throughout the game, you may notice changes in the choices and options to represent the mental state of the Doctor. Our game relates to the theme through personality masking!
Specify any and all pre-made assets in your submission.
Assets Used:
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358
Cinemachine: https://docs.unity3d.com/6000.3/Documentation/Manual/com.unity.cinemachine.html
HOTween: https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676
UIEffect: https://github.com/mob-sakai/UIEffect
for the office wallpaper: https://3djungle.net/textures/wallpaper/6595/
for the office carpet: https://3djungle.net/textures/carpet/2322/
Agrandir Font: https://befonts.com/agrandir-font-family.html
Clock Emoji: https://www.streamlinehq.com/emojis/download/alarm-clock--31868
Skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/wispy
How many team members does your team have in total?4
Where can we contact you?
Discord: @yellowsabre
Discord UID: 269756665128157185
Do you allow Cupertino GDC to record and publish media of your game?
Anything else you would like us to know?
Nope!
By submitting, you agree to all the rules listed.
We agree
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Comments
What a game , Clapped after finishing it , the ending was genius
Really outdid yourself for a 3 day game-jam , The story and how it builds up is remarkable because the gameplay itself becomes more like choosing predetermined options rather than giving it actual thought or even having time to read the prompts , really makes you feel like the protagonist in question , and personally after failing day 3 and seeing the ending cutscene it all made sense. And that felt beautiful.
One thing I will say I encountered a small bug which is that the game doesn't work in full screen even though the option for full screen is in the webgl build, But that's a minor bug which doesn't affect the experience of the game itself
Another Quality of life thing I would've enjoyed is controlling the pace of the text and dialogue through my input instead of sitting through it like a cutscene , because at times I couldn't read the dialogue fully
Aside that though , Once again the ending is amazingly done , the camera work was something I really appreciated , and the sprites themselves were great too, Overall the direction of the game was amazing , completing it felt like an experience.
Thx! I definitely would have considered making the dialogue be 'Click to Continue' if I had some playtesting done, the ui scaling on the other hand was going to be something very alien to me since I'm somewhat new to Unity, I'm glad you enjoyed the game anyway! โค๏ธ
Fun game and nice implementation of the theme! Good work!
thank you!