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Jump Wave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #277 | 2.444 | 2.444 |
| Audio | #291 | 2.500 | 2.500 |
| Theme interpretation | #330 | 2.444 | 2.444 |
| Overall | #414 | 2.111 | 2.111 |
| Gameplay | #464 | 1.611 | 1.611 |
| Graphics | #552 | 1.333 | 1.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/retsnom12/JumpWave.git
Game description
Jump Wave is a rhythm-based experimental mini–game built with the Godot Engine and written entirely in GDScript. You are a pianist trapped inside an orange cube, and the only way to survive is by playing your notes — literally.
Numbers 1 to 8 represent your Do, Re, Mi, Fa, Sol, La, Si, Do notes. Each note triggers a jump, a movement, or a musical reaction. Use your piano keys to dodge obstacles, play melodies, and discover unexpected surprises hidden inside the rhythm.
Whether you're trying to survive the waves or simply want to perform your favorite tune, Jump Wave turns the keyboard into a living piano playground.
Theme interpretation
The theme is Waves, and I interpreted it using sound waves and piano notes (Do, Re, Mi, Fa, Sol, La, Si, Do).
You play as a pianist trapped in an orange box, navigating obstacles by interacting with the waves of sound through your piano.
The waves shape both the challenge and the rhythm of the game, turning music into gameplay.
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Comments
Would be good if had some sort of tutorial as i was stuck with the crouch??? before finding that 5 was the correct key to press. Since not stationary, managed to go off the screen then the game just runs forever. Also, the color scheme is a bit hard to read at times, maybe putting the menu on a black background will help as i couldn't find the restart button at times.
Good job, buddy. That's a solid idea. You should keep working on it.
I’m really happy you liked it, and thank you so much for playing.
The idea is good, but it gets really tricky not being able to move backward. Maybe if the character could move backward automatically and an invisible wall stopped them at the exact point, that could be a solution I can think of.
But everything else is very well executed.
This is a really fun concept and I like the idea of making music while playing! I think I jumped too far and ended up too far off the side.
I like the idea of this game but I was a bit confused while I was playing. I think that the idea of playing piano notes to jump was really cool but I think that it would have been a bit more interesting if each piano key had a different effect. I saw that number 5 had a different effect than the other ones but I didn't notice a difference on the other notes. A possible idea for the future if you plan on continuing to develop this game is having areas which you can only pass through when the cube is a certain color (and the piano keys make the cube change the color). You could also make each one of the keys do a different jump height which is kind of getting into a cross between an infinite runner (like you have) and guitar hero which could be an interesting idea. Keep up the good work!