Game is simple but kills my index finger. Got a 122.200 score. Feels very polished. Didn't expect that i can shoot enemy projectiles, thats neat. Tried all the weapons, but found the starting gun to be the best since you can spam it easily. Even the smg sucked in comparison. Maybe the laser is nice too, but rocket launchers are the worst.
I think something is missing to make the game really shine. When the game gets harder and the ring closes in, lots of idle enemies were way out of it. I couldn't get more bosses and there was no way i could make a comeback. Only chance for a good score was to spam as much as possible at that point.
Opening menu buttons kind of blend in with the background
Escape closes the game, wish it paused
Shotgun projectiles get removed when you shoot a second time?
The laser is the best weapon by far hollllyyy
Enemies get stuck in corners a lot, which is annoying at later stages
Bosses feel kind of samey
This is a really solid top down shooter. I do think you could make the characters about 50% bigger. Enemies were fine, but could maybe take a bit more variety in how they move or attack.
The weapons could use some of the same. Things like the flamethrower feel VERY weak compared to the laser, or even the starting gun.
I like the "death ring", but it does become a bit of a downward spiral at some point. It'd be really cool to have a "single use" item to expand your ring, or maybe temporarily disable it so you can hunt down enemies/power ups before you continue? IDK just throwing shit out.
If you tap shoot with the laser it shoots indefinitely until you press again which seems like unintended behavior because hold to fire exists.
Spamming rapidfire with the original gun seemed to be the best dps option, which probably isn't what you want in a roguelite. my projectiles can also kill enemy projectiles.
The ring moves in a jerky manner which can be improved. enemy tuning is out of what, mostly the rockets I guess.
When the boss spawns it's annoying being a janny and having to handle the small guys because otherwise they hit me and shrink the ring. I probably did twice as much damage to enemies than the boss after it spawned. Does boss damage expand the ring? I think it should. or have it stay large for 30 seconds or something.
I didn't really see what the enemies are supposed to be other than the boss, the game is hectic and they are small. I wonder if a larger size on everything would make sense. That includes the ring, you could make it shrink at a faster pace and go much larger on every kill, having a bigger visual effect/stress, without actually altering its progression rate, as long as you kill stuff. larger enemies means an easier time hitting them, faster rate of kills, faster rate of spawns, more fun.
Enemies don't feel interesting, they always aim perfectly or path directly toward you, and rockets should probably home in less and explode after missing you/lose tracking and then hit something else.
it definitely needs a tutorial. it took me a while to realize its main mechanics, like that the only way to die is the ring closing down on you, the limited ammo of the weapons, and that i had to shoot the smaller enemies to make the ring bigger. eventually i reached the point where the ring just doesn't expand fast enough to let me reach the next boss item even if i shoot everything as soon as it spawns. i think you should relocate the boss item if the player hasn't picked it up after a certain amount of time some weapons are definitely more infuriating than the others. the recoil of the revolver is insane and the flamethrower has extremely limited reach, making them inferior to most others. also, the shotgun is SO SLOW. i actually enjoyed it a lot overall, i'm a fan of games like nuclear throne so some good ol' 2d shooter is always up my alley
"Health" system is very clever, I've never seen anything like it before
The sound effect when firing is really satisfying, I like it a lot it reminds me of Space Invaders
Presentation is great, art is fantastic and the gameplay is engaging. This is one of those arcade games like Tetris where you enter a flow state. I could see myself playing this for hours, especially if it were a mobile game.
Suggestions:
Music is a little bare bones, could be more interesting
Maybe having a small description (or even just icons) for the alternate weapons would be helpful
I didn't notice the controls on screen for a few minutes, maybe make it more obvious
Has really nice feel to it, feels like you should make the window to figure out the controls a bit longer, I don't think I saw the text for controls until after there were guys shooting at me. Maybe having the controls on the title screen or a screen between pressing play and playing the games would help. It's a very small nitpick though, you got the arcade mentality design really strong.
Comments
https://www.twitch.tv/videos/2663483699
Very, very neat idea. Pretty execution, but sprites are a bit too small for my liking.
Loved the variety of weapons and bosses. Had quite a bit of fun with this one. Looking forward to the next demo!
Game is simple but kills my index finger. Got a 122.200 score.
Feels very polished. Didn't expect that i can shoot enemy projectiles, thats neat. Tried all the weapons, but found the starting gun to be the best since you can spam it easily. Even the smg sucked in comparison. Maybe the laser is nice too, but rocket launchers are the worst.
I think something is missing to make the game really shine. When the game gets harder and the ring closes in, lots of idle enemies were way out of it. I couldn't get more bosses and there was no way i could make a comeback. Only chance for a good score was to spam as much as possible at that point.
Death ring
In game thoughts:
This is a really solid top down shooter. I do think you could make the characters about 50% bigger. Enemies were fine, but could maybe take a bit more variety in how they move or attack.
The weapons could use some of the same. Things like the flamethrower feel VERY weak compared to the laser, or even the starting gun.
I like the "death ring", but it does become a bit of a downward spiral at some point. It'd be really cool to have a "single use" item to expand your ring, or maybe temporarily disable it so you can hunt down enemies/power ups before you continue? IDK just throwing shit out.
Really fun game!
If you tap shoot with the laser it shoots indefinitely until you press again which seems like unintended behavior because hold to fire exists.
Spamming rapidfire with the original gun seemed to be the best dps option, which probably isn't what you want in a roguelite. my projectiles can also kill enemy projectiles.
The ring moves in a jerky manner which can be improved. enemy tuning is out of what, mostly the rockets I guess.
When the boss spawns it's annoying being a janny and having to handle the small guys because otherwise they hit me and shrink the ring. I probably did twice as much damage to enemies than the boss after it spawned. Does boss damage expand the ring? I think it should. or have it stay large for 30 seconds or something.
I didn't really see what the enemies are supposed to be other than the boss, the game is hectic and they are small. I wonder if a larger size on everything would make sense. That includes the ring, you could make it shrink at a faster pace and go much larger on every kill, having a bigger visual effect/stress, without actually altering its progression rate, as long as you kill stuff. larger enemies means an easier time hitting them, faster rate of kills, faster rate of spawns, more fun.
Enemies don't feel interesting, they always aim perfectly or path directly toward you, and rockets should probably home in less and explode after missing you/lose tracking and then hit something else.
it definitely needs a tutorial. it took me a while to realize its main mechanics, like that the only way to die is the ring closing down on you, the limited ammo of the weapons, and that i had to shoot the smaller enemies to make the ring bigger.
eventually i reached the point where the ring just doesn't expand fast enough to let me reach the next boss item even if i shoot everything as soon as it spawns. i think you should relocate the boss item if the player hasn't picked it up after a certain amount of time
some weapons are definitely more infuriating than the others. the recoil of the revolver is insane and the flamethrower has extremely limited reach, making them inferior to most others. also, the shotgun is SO SLOW.
i actually enjoyed it a lot overall, i'm a fan of games like nuclear throne so some good ol' 2d shooter is always up my alley
Ummm ackshually it's a death OCTAGON
What I liked:
Suggestions:
Has really nice feel to it, feels like you should make the window to figure out the controls a bit longer, I don't think I saw the text for controls until after there were guys shooting at me. Maybe having the controls on the title screen or a screen between pressing play and playing the games would help. It's a very small nitpick though, you got the arcade mentality design really strong.