It didn't run on my laptop.
Play game
BioLume's itch.io pageTeam Name
Bomborant
Game Name
BioLume
Link to Gameplay Footage
https://youtu.be/XM7MP8gUMzk
List any content that was created before the jam.
Goldfish:
https://sketchfab.com/3d-models/tosakin-goldfish-b2f0681c1e2145bcb0289f03ed75ea37
Angler Fish:
https://sketchfab.com/3d-models/anglerfish-5e2f4b2d2e1a4613a008b6caaf40d50c
Jelly Fish:
https://sketchfab.com/3d-models/jellyfish-003-7ef761c3eb2143b6a7178ddfb97e9e88
Environment Rocks from Dark Ruins Megascans Sample:
https://fab.com/s/2f6910e31b24
Music:
https://uppbeat.io/t/sanchii/equilibrium
- - - - - - - -
Many of these, were tweaked in one way or another for the purpose of the game.
Everything else, including game logic, shaders, post processing, FX, etc. Done by me
Gameplay Instructions
You are a goldfish in underwater caves.
Your goal is simply to get out of each area, and you do so by picking up some glowing plankton and dropping them one some flower-like corals that open up some gates when you do. As it happens in real life.
Each level has a different feel to it, but the mechanics are the same. I only really had time to do 3 levels, last one was very close to not making it - a little too rushed for my liking.
And be careful not to hit any danger! If you do, you will have to restart the level.
Graphics Warnings:
This is an RTX Submission that leverages RTXDI - Be mindful that it may struggle with lower end cards.
Turning RTX Off is not recommended as RTXDI requires it and without it, scenes with many dynamic lights will cause the performance to tank (and quite possible crash without).
The game defaults to DLSS Performance to avoid hiccups when you start, feel free to tweak that but I find that it still looks great in performance vs Quality (or even Off).
A comparison of the RTX features can be seen here:
https://youtu.be/TMyLG7VDzJ4
Extra:
Shader Compilation will probably take a little while the first time you load the game.
Which Engine version did you use to create your entry?
5.6 NVRTX Branch
What platform is your game built for?
Which Theme did you created your game based on?
However vast the darkness, we must supply our own light





Leave a comment
Log in with itch.io to leave a comment.