I've just read through a dozen entries. I think this is the first one I've read which isn't just a die rolling exercise or a writing/conversation prompt. Yes, I know that it's a stripped back version of an existing (and fairly well known) system, but this is an awesome attempt at stripping back the game to it's raw essentials. Great Work!
Thanks! I appreciate you saying so. I've used this stripped-down version of PbtA for a while now, when impromptu one-shots come up, so I wanted to share it :) as well, it was a good starter project to begin writing for. Though I'd like to make another entry for that Jam that will be original (as possible) instead.
I was wondering "How the hell are you gonna simplify pbta even further" I now see how.....good work tho makes it easy to create something for a bunch of different kinds of games
Thanks :) I was a bit worried it would be viewed as "reductive" (which it is), but then again I guess that is kind of the point of the Jam. This is a system I've really enjoyed at the table. Especially if you merge it with a Roll 4 Shoes style of Move/Skill building.
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I've just read through a dozen entries. I think this is the first one I've read which isn't just a die rolling exercise or a writing/conversation prompt. Yes, I know that it's a stripped back version of an existing (and fairly well known) system, but this is an awesome attempt at stripping back the game to it's raw essentials. Great Work!
Thanks! I appreciate you saying so. I've used this stripped-down version of PbtA for a while now, when impromptu one-shots come up, so I wanted to share it :) as well, it was a good starter project to begin writing for. Though I'd like to make another entry for that Jam that will be original (as possible) instead.
I was wondering "How the hell are you gonna simplify pbta even further" I now see how.....good work tho makes it easy to create something for a bunch of different kinds of games
Thanks :) I was a bit worried it would be viewed as "reductive" (which it is), but then again I guess that is kind of the point of the Jam. This is a system I've really enjoyed at the table. Especially if you merge it with a Roll 4 Shoes style of Move/Skill building.