Below are a few ideas for the future...
- Pre-built Levels
Asteroids (static items with gravity)Moons (dynamic/orbiting items with gravity)- Magnetic Fields/Antigravity (pushes items instead of pulling them)
- Atmosphere around planets to create drag when close
- Landing angles (ie. burn up if you land by falling straight down onto a planet).
- Wormholes (teleport you from one part of the level to another)
- Level Editor
- Changing Backgrounds
