Did the whole playthrough, it's amazing! You have a lot of text in here, and most interactable things have more than one interaction (punch, talk, inspect). That had to take a lot of work. Then you have inventory menu, equipment menu, skills menu, weapons menu! That's much more than a point 'n click game. That's something I'm (kinda) trying to have in my game too, that's why I'm excited to see it somewhere else. And to top it all off, you have an Undertale-esque fighting system. All on a gameboy cart? Incredible.
My main points come to the mood of the game. I thought MC is a detective but he has no issues with stealing, cheating, punching cops and being a menace to the society? Gaining bulk of the money was done by being an asshole to these neighbors? Poor lady with her TV thingy, she'll never get it back. And the conclusion is that MC is going to work with the mob boss? That left me with a sour taste, but I played the game with false hopes. Maybe you could tweak a backstory a little so we know we're gonna make havoc around the block and we're not an innocent little rodent or troubled detective walking uneasy path.
I have to say that I was also a little turned off by uniformity of the screens. You can walk left-right along the street and go up inside the buildings or back alleys, but no special twists and turns make it a little too restrictive. Maybe it's a stylistic choice but I hope the rest of the game won't be about walking from store to store. Gimme back alleys, roof paths, alternative paths through the sewers, it will feel more authentic.
Was there a way to screw yourself up? Like having too little money to finish a game due to bad pickpocketing, buying too much unnecessary equipment? I read that someone had a problem with lighting a stinky box on fire, but we received matchbox from the guy, so... were you supposed to go back to the pawn shop and buy back your lighter? I'm wondering if I was maybe playing updated version.
I'm super excited with this game and I'm awaiting further updates.
Absolute kino. Reminded me of Shadowgate on the GBC (death screen of that one still gives me nightmares).
Loved the artstyle, loved the music, loved the little jokes you have. Honestly - it's a real, real good game. I feel like it might be held back by the GameBoy since on VOD rewatch the menu transitions felt a bit slow, but it is what it is.
It's a very nice throwback. Not sure if it was suppose to have certain text boxes have nothing in them at times. Other than that it's very nice and fun to play. Great visuals and tunes.
Nice game. I couldn't figure out how to set the bag on fire. Sometimes I felt stuck but clicking around eventually leads to something happening. It also seems like some of the dialogue for chester is not working?
Thanks for checking it out and posting your gameplay!
Chester is a man of few words, there are probably some refinements I need to do with his dialog, since some of them are blank, and some of them have punctuation marks, so I can see how you would think that. You're not the first to mention it!
It's a little awkward due to the nature of jamming a point and click into a GBC game, but I tried to give some QoL options to make it less painful!
There is an option for faster movement if you press the select button (shift on keyboard controls), and then press up or down. That will highlight the arrow icons and from there you can press left or right to highlight a movement arrow and select it. (Select can also be used to quickly highlight actions as well, so you don't have to move the cursor down all the time. The cursor remains where you left it as you select an action this way, saving a lot of time.) The "instructions" on the page may be a little too vague, as I don't really point this out!
And for the lighter... it can be easy to miss! That is a common confusion point that I'll be looking into.
Comments
Did the whole playthrough, it's amazing! You have a lot of text in here, and most interactable things have more than one interaction (punch, talk, inspect). That had to take a lot of work. Then you have inventory menu, equipment menu, skills menu, weapons menu! That's much more than a point 'n click game. That's something I'm (kinda) trying to have in my game too, that's why I'm excited to see it somewhere else. And to top it all off, you have an Undertale-esque fighting system. All on a gameboy cart? Incredible.
My main points come to the mood of the game. I thought MC is a detective but he has no issues with stealing, cheating, punching cops and being a menace to the society? Gaining bulk of the money was done by being an asshole to these neighbors? Poor lady with her TV thingy, she'll never get it back. And the conclusion is that MC is going to work with the mob boss? That left me with a sour taste, but I played the game with false hopes. Maybe you could tweak a backstory a little so we know we're gonna make havoc around the block and we're not an innocent little rodent or troubled detective walking uneasy path.
I have to say that I was also a little turned off by uniformity of the screens. You can walk left-right along the street and go up inside the buildings or back alleys, but no special twists and turns make it a little too restrictive. Maybe it's a stylistic choice but I hope the rest of the game won't be about walking from store to store. Gimme back alleys, roof paths, alternative paths through the sewers, it will feel more authentic.
Was there a way to screw yourself up? Like having too little money to finish a game due to bad pickpocketing, buying too much unnecessary equipment? I read that someone had a problem with lighting a stinky box on fire, but we received matchbox from the guy, so... were you supposed to go back to the pawn shop and buy back your lighter? I'm wondering if I was maybe playing updated version.
I'm super excited with this game and I'm awaiting further updates.
https://www.twitch.tv/videos/2663483701
Absolute kino. Reminded me of Shadowgate on the GBC (death screen of that one still gives me nightmares).
Loved the artstyle, loved the music, loved the little jokes you have. Honestly - it's a real, real good game. I feel like it might be held back by the GameBoy since on VOD rewatch the menu transitions felt a bit slow, but it is what it is.
Really good stuff, loved it!
Punched a map, punched a cactus, punched a taxi. Neat adventure game.
It's a very nice throwback. Not sure if it was suppose to have certain text boxes have nothing in them at times. Other than that it's very nice and fun to play. Great visuals and tunes.
Nice game. I couldn't figure out how to set the bag on fire.
Sometimes I felt stuck but clicking around eventually leads to something happening.
It also seems like some of the dialogue for chester is not working?
A little tedious to move screens in the city.
Thanks for checking it out and posting your gameplay!
Chester is a man of few words, there are probably some refinements I need to do with his dialog, since some of them are blank, and some of them have punctuation marks, so I can see how you would think that. You're not the first to mention it!
It's a little awkward due to the nature of jamming a point and click into a GBC game, but I tried to give some QoL options to make it less painful!
There is an option for faster movement if you press the select button (shift on keyboard controls), and then press up or down. That will highlight the arrow icons and from there you can press left or right to highlight a movement arrow and select it. (Select can also be used to quickly highlight actions as well, so you don't have to move the cursor down all the time. The cursor remains where you left it as you select an action this way, saving a lot of time.) The "instructions" on the page may be a little too vague, as I don't really point this out!
And for the lighter... it can be easy to miss! That is a common confusion point that I'll be looking into.