very nice I noticed how warm the color pallet was playing this time and think it adds to how cozy the game feels, makes me wonder how a level with a cool pallet would feel. I like all the characters and how jumping around feels. I killed all the little goblins then got stuck in the little area in the screen shot I feel like there's an obvious way out I just cant get it.
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Dirk The Adventurer's itch.io pageComments
There's that one "minor" thing I still have to fix, you shouldn't be able to fall through the floor when climbing down the ladder. Still, you can climb up from that room by holding UP when jumping - you will grab a ledge and then you can then pull yourself up. I need to add a small notice board with all moves explained.
Thanks for trying out the game!
Nothing seemed to happen at the bed, so I couldn't progress (just like in real life)...
There's some weird animation states, like being able to stand mid-air when the walljump tutorial popped up during a jump, and trying to attack while climbing up a ledge also just leaves you standing in mid-air. The 2H sword is so much stronger than the 1H sword with how fast it hits.
Damn, you're third person telling me you can't sit on the bed T-T. I'll add additional info when talking to the maiden (you should stand on the ground with the bed in the background and press down). Attacking in mid-air looks like that because I need to add attack when hanging but maybe it's not a great idea on its own. 2H sword is still more a 'joke' weapon than a real one, this one definitely needs more frames.
Thanks for the play! I have to finally play your demo too, I'm postponing it for two demodays already! It has to stop!
Very well written dialog with charm and solid characterization. I liked all the jokes, but my favorite was the "This Sword is a curse" meme. The point and click style tavern section was better than the intro dream and I hope the final game has more of that. Made me very nostalgic for Monkey Island 1 and 2.
Didn't encounter any bugs. high refresh rate was nice. I'd like if the camera had some lerp and didn't react to jumps on flat ground, similar to how it works in Super Mario World.
I'm going for point 'n click adventure with a dash of combat. I want to have plenty of room for the player to choose a path of his own. Intro sequence is a small bait that can be a little counterproductive as it might scare point 'n click fans, but I'll add small branching path to avoid it all together. Lerping is a good idea, right now camera control is very basic, I'll see what I can do.
If you're really looking for the puzzle solving aspect you should talk to the guy with green pants in front of the tavern. He takes you to the mansion that was the main area to explore in previous DemoDays and I think that area is the most representative of what you can expect in the full game.
Thanks for the play!
I can almost feel your frustration when you couldn't get the bed to work! Music shouldn't stop after first loop, I think it's because you used 'space' to exit the stat screen (it should be 'Z'). Oddly enough you still had all stats increased BUT with added option to decrease them and respec them! I'll add a prompt asking if you want to apply changes or not when quitting stat screen. Also lockpicks... they would be too powerful if they could open all the doors. I'll change the description so they can be used to open chests but not much more.
You went through a lot but I hope you had fun!
In game thoughts:
- Love the SFX and intro
- Combat is fun, if a bit samey. I do wonder what lower STR feels like
- Gobos can attack while I’m talking
- The cursor staying on screen is a little distracting
- Chad is such a pussy lmao
- Can’t climb down ladder (Oh just chads)
- The wall jump feels cool, but clunky
- Wish there was a little bit of coyote time
- The big gobo’s attack hangs around a little long
- Big sword small attack hit bit is too small, animation looks like it hits but doesn’t
- DAYYYUMMM she thick
- Maiden’s key wasn’t really visible, I just kind of guessed it was there
- I’m trying to sit on the bed but nothing is happening. Maybe because a hob goblin is there as well?

I love the art and vibe of this game, great job. Is there any way to skip past the opening segment where I got softlocked? If not I'll come back to this one after I try some more games.
Thanks for the play! Yeah, big sword is still undercooked, I added it as a small joke mainly for the trailer. Cursor should be utilized more in next builds, but you gave me the idea to hide it when not used. Now sitting on the bed... you're supposed to approach it from the side, standing on the floor. I wanted to signal that there is a possibility to sit down in the game, but maybe bed is a little too obtuse. Later on you also have a tavern and you have to sit on the chair to progress the story, maybe there it would feel more natural.
There is a way to skip it (at least in theory), you just have to die lol. Unfortunately I cranked up your max life to a very big number so it can take a while. You can also try combat with lower stats (you need only 3 might to push the box out of the way) but it's slow and clunky on purpose :P
Other than that there are different ways to access second part of the level, can you tell me which path did you choose? What about speed, were your jumps too high or maybe enemies were lethargic? Did you try to defend or parry?
Again, thanks for the play! If you decide to push through the initial action section there's plenty of other things to discover. First level is "best case scenario" and demo strips you from all abilities later on.
Part two:
- You can get tons of big swords

- I still can’t figure out how to sit on the bed. Is it a special control? I’ve walked all over it and pressed every combo with no result.
- I was able to sit on the chair no problem, just pressed “down”
- It’d be nice to have some way to “examine” or know what the items in my inventory are
- Starting a fire to escape is super funny
- But it was a little hard to figure out, I just started throwing items together
- But I do get that’s part of the “classic adventure game” feel, so it is what it is
- I took the mission right away, I feel like I should have explored the town more
- Maybe this guy could show up after the player walks around a bit?
- Didn’t realize I could climb bedsheets, really cool
- In the Manor
- I found the Ledger
- Figured out who the prisoner was
- Gave my future wife a rat
- Hoofed it past the goblins to escape
- Goblin ending. Based
In regards to the full stat combat, it feel fine, if a bit samey. The basic goblins are barely a threat, because your basic stab comes out so far. The hobs are more dangerous, but still not a huge threat. Damage seems a bit inconsistent, sometimes it takes 5 stabs to kill sometimes it takes 2.
Overall, I can really see the improvements, and I’m looking forward to the full release. I’m sure making content is really tough, but I hope you have enough building blocks and systems build to start putting more together.
Great job!
Hell yea, you can open your own weapon shop (once again I was smart enough to reuse the last line of dialog but dumb enough to forget that it comes with event that drops a sword)! I have some tools to build levels, the worst part is preparing all sprites and character animations. Still, I want to focus on preparing the city so it can serve as a main hub for the other missions.
Thanks again for revisit!





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