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Neuralimina's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #8 | 4.000 | 4.000 |
| Creativity | #11 | 4.000 | 4.000 |
| Sound Design | #25 | 3.250 | 3.250 |
| Fun | #29 | 3.250 | 3.250 |
| Game Design / Gameplay | #32 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
i loved this a lot, the style and mood are off the charts
some of the things are hard to see, but it's hard to balance that with the whole theme being disorienting, i still had fun and was glad there's a hint section so i could see the game to the end !
really nice work, good luck on your future stuff !
Really good psychological horror! The sounds and visuals all work together to create a feeling of unease and mystery. The puzzle solutions, though difficult at times, are unique and rewarding. I especially like the solution to the bathroom puzzle.
The game is amazing as it is, but I have some small suggestions that could potentially perfect it. Firstly, while the dark visuals are very good at setting the mood, for me it was sometimes hard to see some of the things I could interact with. I think an accessibility option to lighten the game just a tiny bit, or outline objects when hovered over, could help a few players. Additionally, when the player hovers over something like a door or path that leads them to a new section, an arrow symbol could be displayed instead of a question mark (similar to other point-and-click games). I also wish the glass puzzle saved progress, and the player could bring paper with them in their inventory so that they don't have to remember long riddles or take screenshots (for the grave puzzle).
These are only very minor problems though. Overall, I enjoyed playing and found the game creative and visually appealing!
Thank you for checking it out! I'm really happy you liked the bathroom puzzle! That was one I was initially ab it nervous to keep in the game, but I'm glad I stuck to my gut feeling and kept it 'cause I love stuff like that too.
Thank you for the suggestions! I agree in hindsight that some of the rooms can be a bit too dim. The green hover text was initially my solution for that, but I like your idea of slightly brightening or highlighting the selectable areas as I feel that would be a good middle-ground that isn't too distracting from the vibe.The glass puzzle not saving progress was initially to protect the player from softlocking in the event they overlapped all of the pieces (lol), but I agree that it would probably be better to save the puzzle progress and just add a new "reset" button to the puzzle or something.
I'm glad that these weren't overall too distracting for your playthrough and I'm happy you enjoyed it! Thank you for playing and thank you for the feedback!
This was eerie in the way a good physiological thriller should be. Everything felt just slightly off, even if someone couldn’t explain exactly why it felt that way. You did a good job with the visuals and the hints of story throughout left me wanting to figure out what had happened.
I definitely had to think outside the box with some of the puzzles. Some I was able to solve fairly easily, while others I was glad you gave some hints to help with them. I got one of the endings, and some of the clues for a different one, though I haven’t been able to piece them together to figure out what I’m suppose to do next yet. I may give it a couple of days and come back to it to see if coming at it fresh might help me see what I’m missing.
I think the volume could have done with a little bit of normalizing. I found the intro, before I could adjust the volume setting in game, to be really loud, and there were a couple of other points where the volume felt really loud compared to everything else. The sounds themselves worked well for the game, I just found myself adjusting a few times in order to make the game more enjoyable for me.
Thanks for playing! I'm so happy that everything felt unexplainably of, as that is the exact feeling I was going for! I am also happy you liked the story fragments. I was a bit worried that some people would skip over that stuff, so I'm glad to hear you found it interesting. If you decide to go for the other ending and get stuck, feel free to shoot me a message!
Sorry about the loud volume. I came back to the game with a fresh pair of ears after the holidays and I definitely see what you mean by the intro being a lot louder than everything else. I'll check some of the other areas and see if there are a few other sounds I can fix aside from the intro.
Thank you very much for your feedback and thank you for playing!






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