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Buncha Crashes!

A topic by Renzi Zeekimp created Jan 05, 2026 Views: 255 Replies: 4
Viewing posts 1 to 2
(1 edit) (+1)

Hi, I was going to report a single crash, then when I went to try and reproduce it... I found more crashes and bugs along the way. 

I am so sorry... :')


Here we go:

-Pressing up on the character/level editor when you have no files to load, will crash the game.

Log:

Catto Boi Forever error log - 5-01-2026, 06:15:49
EXCEPTION:
ERROR in action number 1
of Draw Event for object par_ListPopup:
index out of bounds request -1 maximum size is 0------------------------------------------
STACKTRACE:
>> gml_Object_par_ListPopup_Draw_64 (line 68)

How to reproduce:

- Boot up the game (without any level/character mods loaded) and open the level editor.

- Go to File > Load. Then press up on your keyboard/controller.

________________________________________________________________________________________

- Net Menu always crashes when you try to send mail. 

Log:

Catto Boi Forever error log - 5-01-2026, 06:18:10
EXCEPTION:
ERROR in action number 1
of Alarm Event for alarm 0 for object par_Dialog:
unable to convert string "a" to number------------------------------------------
STACKTRACE:
>> gml_Script_anon@21093@menu_SendMail@_MenuMain (line 721)
>> gml_Object_par_Dialog_Alarm_0 (line 8)

How to reproduce:

- Pause and select Net menu > Send Mail > input the ID number

(I used a letter when it crashed, but when I tried a number it also crashed. It also has been crashing like this in previous versions of CBF.)

________________________________________________________________________________________

Multiplayer menu crashes/issues:

- If you interact with any editable menu option (e.g. Round minutes) and you leave it empty/input letters instead of numbers, the game will crash.

Log:

Catto Boi Forever error log - 5-01-2026, 06:21:19
EXCEPTION:
ERROR in action number 1
of Draw Event for object mserv:
Unable to find any instance for object index '28' name 'm_MP'------------------------------------------
STACKTRACE:
>> gml_Object_mserv_Draw_0 (line 6)

- The Host! button doesn't do anything.

________________________________________________________________________________________

And for the last issue, which Is minor but noticeable:

- When you take damage, your I-frame flicker only shows on your hat and pet, but not the character itself. 

________________________________________________________________________________________

And I think that's it for now! 

Please accept this ~64px Catto I drew as a reward for reading all of this.


Developer(+1)

thank you for the report! I have fixed nearly every issue you've found in patch v1.1.1.1, which should now be live.

I was unable to reproduce the i-frames issue, though. maybe it varies from player to player?

(2 edits)

Appreciate the speedy fixes!  Thank you once again.


I'll see if I can test the i-frame thing in depth later on.

To be fair, it was something I noticed in passing but didn't really look into it.

Quick Edit: The i-frame thing happens when your character's colour is set to anything other than 'none'.

(Also you only flicker if you touch a spike, if you get hit by an enemy's melee attack, you don't flicker at all, but you're still invincible for a bit.)

(1 edit)

Also, another quick crash related to the Net Menu I literally found now.


Catto Boi Forever error log - 5-01-2026, 10:45:10
EXCEPTION:
ERROR in action number 1
of Alarm Event for alarm 0 for object par_Dialog:
Unable to find any instance for object index '5' name 'client'------------------------------------------
STACKTRACE:
>> gml_Script_anon@21891@menu_SendMail@_MenuMain (line 766)
>> gml_Object_par_Dialog_Alarm_0 (line 8)

(That's on me for attempting to use it in Single Player, whoops...)


Edit 2: This is a big one actually.

Tried the Send letter on a local MP match, it works great! However... you can give yourself an absurd amount of diamonds (even if you don't have the amount) by inputting -1 in the text box.

Screenshot:


Yes, if you accept you do receive the diamonds, yikes.

Developer (1 edit)

DAMN IT I really liked the version number!!

I will fix these shortly. thank you again for the report!

EDIT: the fixes are now live as version 1.1.1.2.