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A jam submission

SYZYGYView game page

A puzzle game about light and shadow.
Submitted by Skkemaz — 11 hours, 57 minutes before the deadline
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SYZYGY's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#1622.6613.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
The two hands in the title are from the Creation of Adam, expressing anticipation and cherishing of new life. At the same time, it conveys a sense of connection. I believe that the relationship between a person and the outside world is a reflection of their relationship with themselves. To connect with the world, one must first connect with oneself. This reminds me of Jung's concept of the shadow.

The shadow and the light originate from the same source. However, during the process of growing up, the aspects that are not recognized by the world are suppressed, causing a rejection of oneself. Unwanted and unacceptable aspects of oneself are repressed into the shadow, mistakenly believing that the true self is merely a shell of light. This misunderstanding imprisons us. The shadow contains immense power. The shadow that frightens us and makes us want to escape is actually secretly helping and saving us, and also hoping for our acceptance and salvation. Light and shadow together constitute the complete self. These two forces wax and wane, endlessly, like the waxing and waning of the moon, the ebb and flow of the tides.

In Syzygy, the player, as the shadow, constantly finds their imprisoned self and leads it towards the world of light. Making peace with oneself and with the shadows of the past is like being reborn.

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Comments

Submitted

what a cool concept!

(2 edits)

Very neat idea about using the shadows as platforms. Would definitely love to see diving deeper on this concept for more game mechanics.

Gameplay-wise, I was never able to make this jump on my way back, as I always fell through the shadow platform when I landed on it.

I really enjoyed the experience of the first tutorial level—at first, you have no idea what to do, but once you figure it out, it's absolutely stunning. The feeling of going from confusion to sudden clarity is fantastic. I also love the design of the sixth level—the unexpected shifting platforms and the delightful confusion of not knowing where to go next are full of pleasant surprises.

(+1)

The art style is impressive like gris's vibe, yet the gameplay seems failed to connect the theme. It's an more art than game( sorry being honest

Submitted

I like this game but it hard for me haha. Also the art so good I like the character!

Submitted

where is the game?

Submitted

your art scene preview images are really captivating.

Developer

Thank you for your support!!! The game has been released now.