Pretty fun little platformer level, great job! I really enjoyed the challenge of timing jumps and the obstacles felt like they had the right amount of difficulty. It was challenging enough and not too punishing, and the multiple hit health bar was a good design choice. Perhaps the hitbox of the spikes could be a tad smaller. The flashing character sprite after getting hit + i-frames was also a good addition. Sound/music would help improve the atmosphere. The art style is pretty neat, and you did a good job sticking to a consistent color palatte, pixel size, and style. The cohesive visuals help the overall experience a lot. The ending could fade to black or something to make it a bit more clear that the game is over, I found myself waiting for something to happen for a little while after it ended. I enjoyed my time playing your game, but it's too bad you didn't realize it was a cutscene only jam xD. Fun entry, and keep up the good work making games!!
Play game
5 seconds late...'s itch.io pageHow does your game fit the theme?
Yes at the end of the game there is a special scene for that
Story / Context
There is no particular story
Proof of Real-Time Rendering
i only did one cutscene at the end of the game and one at the start,the cutscene at the start don't have camera shaking but a text appear and when you click on "got it" your player moves automatically.
How many seconds is your Cutscene?35
Game Engine
Unity
Game Engine / Tools (Other)
Pixel art studio
Roughly how much time did you spend developing? (in hours)
35h
Anything else you'd like to share about your cutscene or development process?
I didn't mean to do buttons almost at the center,i didn't know how to fix it.
Have you joined a game jam before?
No


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