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This submission is disqualified
A jam submission

5 seconds late...View game page

#plateformer
Submitted by Ratatoumik β€” 2 hours, 10 minutes before the deadline
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5 seconds late...'s itch.io page

How does your game fit the theme?
Yes at the end of the game there is a special scene for that

Story / Context
There is no particular story

Proof of Real-Time Rendering
i only did one cutscene at the end of the game and one at the start,the cutscene at the start don't have camera shaking but a text appear and when you click on "got it" your player moves automatically.

How many seconds is your Cutscene?
35

Game Engine

Unity

Game Engine / Tools (Other)
Pixel art studio

Roughly how much time did you spend developing? (in hours)
35h

Anything else you'd like to share about your cutscene or development process?
I didn't mean to do buttons almost at the center,i didn't know how to fix it.

Have you joined a game jam before?

No

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Comments

Submitted(+1)

Pretty fun little platformer level, great job! I really enjoyed the challenge of timing jumps and the obstacles felt like they had the right amount of difficulty. It was challenging enough and not too punishing, and the multiple hit health bar was a good design choice. Perhaps the hitbox of the spikes could be a tad smaller. The flashing character sprite after getting hit + i-frames was also a good addition. Sound/music would help improve the atmosphere. The art style is pretty neat, and you did a good job sticking to a consistent color palatte, pixel size, and style. The cohesive visuals help the overall experience a lot. The ending could fade to black or something to make it a bit more clear that the game is over, I found myself waiting for something to happen for a little while after it ended. I enjoyed my time playing your game, but it's too bad you didn't realize it was a cutscene only jam xD. Fun entry, and keep up the good work making games!!

Host

Unfortunately our game jam is about cutscenes only and no gameplay or other interactions. Check the rules and FAQ:

  • Create a real-time rendered cutscene in any game engine (30-90 seconds) with minimal camera control, like panning or rotation, to showcase your storytelling and cinematic skills!
  • From our Goal: the 2nd GoedWare Game Jam Cutscene Edition has arrived! We're excited to explore this new challenge format once again, asking you to create a 30–90 second cutscene using any game engine of your choice. This time, it’s all about visual storytelling, real-time rendering, and creativity without traditional gameplay mechanics.
  • The cutscene should be cinematic without interactive elements like dialog choices or player actions. Focus purely on storytelling!
  • Question: Does my cutscene need to be interactive? No. The cutscene should be cinematic and should not include interactive elements like dialog choices or player actions. Only minimal camera control (like panning or rotation) is required for verifying real-time rendering.
  • Question: What format should my submission be in? Submit a playable build format (e.g., .exe for Windows) that runs the cutscene directly, just like a regular game build from your engine of choice. The submission should only contain the cinematic cutscene, but you can include a simple main menu to start the cutscene and an optional credits screen if you’d like. 

That is why we have to disqualify this submission unfortunately .

Developer

WHAT NO I DIDN'T KNOW IT IT IS MY FIRST JAM I WANTED TO DO SOM GAMEPLAY... I DID A HARD WORK😭

Submitted(+1)

this is more like a game then a cutscene 

I liked the pixel art it looked cool

overall its pretty cool

good job!

Developer(+1)

Thank you ! I made it in 30 hours so i didn't have the time to do much cutscene