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salvation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #115 | 2.962 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
The image shows two hands about to touch, which I interpret here as the salvation of two small figures.
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Comments
Feel like there's a lot of potential with the controlling 2 characters idea. Could do stuff like make them share a charge and have to do puzzles with both at once to get them to connect. The movement was kinda buggy which made the last level impossible, but even outside of that I feel platforming isn't the most interesting part of this idea. Would love to see where this can go!
The volume for charging is a bit too loud :"D
and I wish there is visual hint on the charged target character on the end because player can start charging wherever but it only trigger the charge when the player stand on some area or distance.
easy to understand for platform or door since there is a bar that are charging. but at the end of level since I don't see the same thing, I am kinda confused
I like the design you're going for, there's a lot of possibility space in making levels to connect the two people. For some reason, my characters kept getting stuck on random flat surfaces while walking and the level moving the two characters could have used points to be able to back track instead of requiring a reset. Good job making this!!
Cool game. I love the minimalist character designs. Also kudos to the composer that piano track is wonderful. Gameplay was interesting, but the level where you move both characters at once was very punishing. Neat idea, well done!
The puzzle seems fine, it feels like buttons and doors puzzle. Characters keep getting stuck walking on flat floor and had to jump most times, but not very comfortable. The last level is the hardest, failed many times but its good that the game has level selection.