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Fisherman's Landing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #17 | 2.041 | 2.500 |
| How creative was the improvement | #19 | 1.225 | 1.500 |
| Was the improvement free from bugs | #19 | 1.633 | 2.000 |
| Was the improvement accomplished | #19 | 1.633 | 2.000 |
| How sufficient was the improvement | #19 | 1.225 | 1.500 |
| Overall | #19 | 1.551 | 1.900 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Upgrading visuals, menus and game mechanics
Describe your game in one sentence
A causal fishing game with many unique mechanics
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Comments
The game was quite confusing. It took me a while to realize I should manually scroll the camera with a bar, ability to go full screen wold be nice. The fishing mechanics well they are pretty simple but they work. I think you need better collision system with items, I believe I can only access them from bottom. I spent some time fishing and bought few items, I am not sure how much it affect my luck. It would be nice to have log with all(or most) of fishes to know how rare they are.
Unfortunately I wasn't able to play your game. My character kept running off screen and I wasn't able to bring them back to fish.
A quick tutorial would be a great addition to your project.
Had the same problem. Turned out you should scroll camera with a window bar on the right side.