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Denizens of Faerie: Spark's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #67 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
The game explores the moment a divine spark from the cosmos touches the natural world, giving birth to life that can, in turn, create anew. Players awaken as a faerie born from a flowering bud, a living bridge between the divine cosmos and organic life, guided by the gentle “voice of nature.” Through exploration and the spreading of this spark, they nurture new life, spark growth in other denizens, and embark on evolving journeys across vibrant natural world. The experience is meant to embody a sense of wonder, connection, and the beauty of creation as an ongoing, shared process.
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Comments
Really awesome art! Was very ethereal and cool! The ending kinda confused me, the friend lost their spark at a fog wall, I looked around a bit but didn't see anything obvious for how to continue. Then I found my way to clip past the fog wall and went up the hill for a while, before I decided I wasn't meant to be there and jumped off. It reset me at the start, I found a glowing flower and interacting with it killed the lil friend for some reason? And I interacted with the next flower a bit further up and it just ended? Felt mostly confused about all that.
I really like the vibe of it all though! Going around to interact with nature and gain new abilities to explore, like some kinda chill-relaxing metroidvania, can imagine there being lots of potential!
Thank you so much for playing and for the feedback!
I think the interaction system glitched out at the end there.. The final scene should have taken place on a top branch, but it seems the player spawn position is off.
The concept for the story, essentially, when the player opens the third and last flower, the companion is struck by spark energy (and loses it’s spark / is overloaded). Player picks it up and carries on. The player holds the body parts to the final area, where it revives at the base of another flower. The final scene (that seems mostly glitched in the jam build) is that the friend is transformed into another Fae / Faery. If you watch the last couple of minutes of the demonstration video you can see what is supposed to happen!
Timestamped: https://youtu.be/1a2UqyYoEHU?si=4JpQHf_yh-TMM-hT&t=504
This is well done. Great overall level design, the pathing and walls/challenges felt natural to the setting. Character and asset design looked nice and felt cohesive. Progress was handled well. Encountered the act 2 spawn glitch.
great work.
Loved the visuals, level design, and sound. The game had a cool vibe. I was able to progress without any issues and reach the end. There was some small things like the sprint not working, but nothing game breaking. Also, good idea giving the player a key to teleport back to the beginning to get unstuck. Great work overall!
Thank you! And feedback noted!
had a really great time playing this one! the art direction is really great and pretty relaxing music! i think my sprint wasn't working properly not sure why - or did it just increase my max speed when i gained that ability?
gliding was a great ability to explore the map! interacting with the objects was putting you in a cutscene but could cause clipping if your character was inside the interactable object - i can see the potential there though. great concept to unlock abilities gradually! well done!
Thank you so much for the feedback, and giving the game a play.
I think I need to increase the sprint speed among other things in a later build, after the voting ends.
Thanks again! It means alot to me
I had a nice exploring and gaining new abilities, even though the glide was barely needed. Curiously interact stuffs and interact them again had me ending the game early bug. Played the second time, trying so hard Not to trigger any more immersion breaking bug, but the inevitable happened in the end.
A good looking game, nice art, nice bloom, they all look nice with then environment and everything.
Thank you so much for playing and for the feedback!
Had a pleasant time with this. I got a bit lost wandering the hill and didn't progress too far, but it looks like there was more to be found. It felt quite polished and cohesive. Good vibes!
Thanks for giving it a play and glad you enjoyed it!
Very nice little game. It was a little confusing in the beginning but felt nice. I like how the player progresses while playing! I also think the small companion is a great addition.
Only minor things: The sliding of the cliff feels off. I would not add them personally, as they often feel wrong if not intended as a feature. And the harsh reset when falling down and somewhat be stuck in the flower is confusing.
Thank you so much for playing, and providing feedback, it’s extremely valuable.
With the sliding issue – I think I see what you mean, essentially after releasing a directional movement input key, the character slides to a stop. I think my brain had adjusted to it after so many playthroughs, but, it does make sense to remove it or at least tighten it up. Also, good call on the spawn point.. I will probably add some checkpoints for a later build.
Thanks again!
Also, I am aware that the some players are experiencing a build in the final scene, for the game jam build. It seems the player spawn location was off by about 0.5 units so the player might fall through the map. :(
You can still complete the game and get a partial ending, if you allow the player to fall for a minute or so. Eventually you will respawn at the starting zone. Interact with the first “upgrade flower” to see a small cutscene.
Just a hint for everyone, there is a shortcut to skip alot of the early platforming if you run through the fog.
Very nice atmosphere and ambience! I really liked the dreamy and comfy vibes.
There were some framerate issues at certain moments but nothing too bad. I managed to get the first two balls of light but couldn’t reach any other locations without falling off the world map. I’m sorry I’m just bad at 3D platformers. {{{(>_<)}}}
I tried going in these two directions but couldn’t jump high enough or fly, so cannot proceed any further sadly.

The art direction is really well done and the world looks really pretty! All the best!
Thank you so much for playing and for the feedback!
Any chance you could share your hardware / system specs in a DM? I tested on a PC with as GTX 1060, as well as on PC with Onboard GPU Radeon 3200G, but didn’t have anything else to test on for performance.
Sent one on discord!
Wow the art direction goes crazy, well done! I encountered a bug where after the friend lost their spark and then you find a new one, I clipped through the floor before being able to see that area and fell forever :( Despite that, it was a beautiful game and was very relaxing to play. Thanks for making this :D
Thank you for the kind words! Also thank you very much for playing.
… and yep, unfortunately there was a player spawn point position issue in the final scene for the jam build.
If you keep falling for a minute or so, you will eventually respawn back at the original spawn location and can get a partial ending (at least) by interacting with another flower.
Interesting game. Looks gorgeous. Was sad when the friend died. I really liked the character model. Great game!
Thank you! I appreciate the play through and feedback!
Playthrough video: youtube.com/watch?v=1a2UqyYoEHU&feature=youtu.be