Results
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
我们对主题的解读是 “与他人的链接”,并且尝试不用机制或叙事来直接表达,而是通过游玩体验来传达这个主题。
于是想到了音乐合奏,我非常喜欢的几个游戏,星际拓荒和博德之门3都有合奏的桥段(甚至光遇也有),从一个乐器的独奏开始,渐渐有新的乐器加入,最终变成快乐大合奏,是非常触动人心的过程。只要参与到合奏当中,自然就能感受到与他人的和谐链接。
我们把重心放在飞行-合奏这一简单的游戏体验上。《星夜合奏》没有强调目标、规则、关卡的设计,而是用音乐的设计来激发玩家“寻求链接”的渴望,因为音乐本身是有吸引力的—— 无序的乐符带来混沌感,我们自然会渴望秩序;独奏带来孤独感,我们会期待与他人的合奏。
目前上传的作品中音乐是卡农的小调,我实在不懂音乐,但换成其他曲子也是合适的。
Our interpretation of the theme is “connection with others.” Rather than expressing this theme directly through mechanics or narrative, we aim to convey it through the act of play itself—through the player’s lived experience.
This led us to the idea of musical ensemble. Several games I deeply admire, such as Outer Wilds, Baldur’s Gate 3, and even Sky: Children of the Light, feature moments of ensemble performance. These scenes often begin with a single instrument playing alone; gradually, more instruments join in, and the music grows into a joyful collective performance. It is an emotionally powerful process. Simply by participating in the ensemble, one naturally feels a sense of harmony and connection with others.
We therefore focus on a simple core experience: flight and ensemble. Starry Night Ensemble does not emphasize goals, rules, or level-based progression. Instead, it uses musical design to awaken the player’s desire to seek connection. Music itself is inherently attractive—disordered notes create a sense of chaos that makes us long for structure, while a solo performance evokes loneliness and encourages us to seek ensemble with others.
The current version uses a minor-key canon as its musical foundation. I do not have formal training in music, but we believe that other musical pieces could work just as well within this design philosophy.
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