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Mask Up!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.900 | 4.900 |
| Innovation | #20 | 3.700 | 3.700 |
| Overall | #28 | 3.520 | 3.520 |
| Polish | #48 | 3.100 | 3.100 |
| Gameplay | #64 | 2.800 | 2.800 |
| Graphics | #73 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Novice
How does your game relate to the theme?
The game features masks, is about masking identities and uses image masks as visual feedback.
Specify any and all pre-made assets in your submission.
https://horrible.itch.io/mask-up/devlog/1276762/licenses
How many team members does your team have in total?1
Where can we contact you?
183937968250028032
Do you allow Cupertino GDC to record and publish media of your game?
I/We agree
Anything else you would like us to know?
There's no audio in this game - the options screen doesn't do anything.
By submitting, you agree to all the rules listed.
I agree
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Comments
Very fun and original game!! Like others have said, it can be confusing at first, and I didn't know what I was doing. But once you start to understand the game, it becomes very satisfying. The controls are great, and the drag mechanic is perfect. A full version of the game would be awesome!! Could you please try my humble game too? I only have 4 rates ;)
Awesome game! The mask theme and visuals are very charming and I love the style of redaction + visually covering their faces with art.
I appreciate the built-in tutorial in the first few stages but I also did get confused on stage 3 due to getting past stage 2 by guessing (like Azu).
The clicking and dragging logic & hitboxes are very nice; I didnโt run into issues personally. Overall very fun and cool :)
Very cool and unique idea!
It's such a great interpretation of the theme and the art look nice .. but I agree with Azu, though the game is a little bit confusing and I couldn't pass level 5 ๐
But overall, it's amazing that you were able to make this in just 3 days , I like it !
Thank you! I've been working on a second build that will feature more levels and better presentation, I hope it'll make the experience much smoother.
Such a cool interpretation of the theme and GREAT concept for a game! It took a bit of reasoning to understand what exactly I was doing, but once it clicked it was a lot of fun. One thing I noticed is that sometimes the hitbox for dragging the masks can be a little finnicky, leading to occasional frustration. But other than that, I think this is a great entry (esp. for novice!!!) with super cool aesthetics/art to boot. Great job!
Thank you for the kind words! The dragging logic has been a huge pain point and took a lot of debugging, I just had to call it quits at some point. I wanted to introduce the mechanics as much through gameplay as possible, but I now know that this isn't easy without proper feedback.
I agree with the comment below regarding tutorials since I did get rather confused at some stages, but this is definitely an interesting concept! Great job doing what you did in 72 hours, especially as a solo dev :)
Thanks for the praise, I learned a lot.
Do you mind telling me which stages confused you and what was unclear? I was most worried about the first half of the game, so I'm wondering what else isn't communicated clearly.
I think the third stage definitely stumped me on my first attempt - on the second stage I believe it's supposed to teach you that you don't want any of your gang descriptors to be different (?), but I didn't really get that message and I got past stage 2 just by simply guessing the correct combination (since it was only two masks), leading to me getting stuck on stage 3. I understood it the second time I tried it but the hint felt rather vague and was quite easy to misunderstand or skip past.
The fourth stage was also rather confusing and the hint was really vague. I also think simply changing the color to green isn't enough of a visual indicator that the mask was clickable unless you happened to hover your mouse over the guy. In the end, I got the solution by trial and error and didn't really understand why the solution was correct. Afterwards, the rest of the game just turned into trial and error since I didn't feel like I properly understood the fundamental concept behind what needed to be masked.
That's good to know, thanks for the feedback. I've had some ideas on how to better communicate why a solution was valid or not, but I was pressed on time already. I think I'll make a post-jam build in which I'll address the biggest oversights.
Np!!! 72 hours is definitely rough and you had a great idea with your game :) - I'm sure your polished game will be great ^^
Looks cool, try to include a tutorial next time tho!
Thanks, but I really had no time left for any more directions. I tried to set up the levels so they'd teach you bit by bit, but I wish I could have added some more feedback to let the player know if their action did something.
Very cool game ! I like the take on the theme. I don't know if it was a bug but I have no sound playing in the game ?
Glad you enjoyed it! I unfortunately had no time left for sounds or music, so I had to leave it out completely. I had the settings menu designed early on, so it just ended up being somewhat useless.