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A jam submission

ConnectionsView game page

A roguelite deckbuilder about trying to do your best with the cards life gives you and reaching out.
Submitted by jorotyn, Acgcampos — 20 hours, 35 minutes before the deadline
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Connections's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#84.1074.107

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
We interpreted the theme image as two cosmic hands coming together in connection. We decided to try to apply that to a roguelike deckbuilder.

We wanted to convey the specific melancholy of seeing something beautiful, like stars, but being unable to touch it. The game became about building a bridge to that distance.

We built the game around the metaphor that making a connection requires vulnerability and effort. So in our game instead of defeating enemies, you overcome distance with reach. And the shifting target came to represent the difficulty of connecting with others or the universe.

The cards are designed to represent the cards life gives you. So we treat the deck as a collection of emotions and memories and we've tried to design the mechanics in a way that reflects how these feelings work. For example hope helps you try again, while regret is powerful but fleeting.

We also implemented a dice roll mechanic for certain card values as a way to represent the anxiety of communication. You never know exactly how your message will land until you send it.

To support this vision we chose a pixel art style designed to evoke a retro, digital transmission vibe.

Ultimately, Connections is a game about the persistence of the human spirit - trying, failing, learning and trying again.

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Comments

Submitted

This was super fun and engaging, and I almost missed a bus because I was so sucked in. As a big fan of Balatro, this was super fun for me, and seeing some mechanics from Balatro helped because they felt intuitive to me. I will say, there was a definite lack in onboarding, which left me quite lost at first, but hey, the game's so polished in almost every other regard, so it's fine.  Loved the pixel art, soundtrack, and satisfying sfx. In terms of how you may be able to improve it, I feel like every single turn I played, I was just barely winning, which makes me feel like the balancing might need to be tweaked slightly. To get someone hooked, winning a crazy hand at the start always feels so good and makes them want to keep playing (gambling psychology).  Also, at least with my 2 runs, I was hardly ever making enough stardust to buy constellations at the start, even tho the game tells me to buy them, early. It isn't very fun to save up for like 2 rounds in a row without buying anything at the start of the game. Maybe cards get more expensive as you play? Idk. Anywho this was great, and a super cool connection to the theme. Great job!!

Submitted

I'm glad I got to play through this game again :) I do see the vision of what you guys are trying to go for, it is an interesting take on how human emotions, necessity, among other interactions or actions we end up taking as we go through daily life and that the right balance is needed so that we can actually hit our goals and in this case trying to bridge the distance with stars as you guys put it, at least that's what I was feeling when I was playing through your game, since life can be really complicated at times and sometimes we never know what we are going to get and or we might be overloaded with what might be in front of us.

The game loop is good! I was able to clearly understand kind of what combinations I should go for and speaking of that! I l do like the concept that we ourselves are building our own deck in real life and the more you feed it with one thing, that's what will mostly appear, which could be good or bad depending on what life balance might call for.

I suppose one bit of feedback would be, while it was "easy to understand" I did have to give to multiple looks before it clicked, but that might be due to my own inexperience with these type of roguelikes.

Art is also very good I really do love the feel you guys were going for there.

Great Job guys!! 

Submitted

engaging and easy to understand the combos, got echo early on my first playthrough and forgot I did, so for a while I wondered why I wasn't drawing it at all on the second. excellent game. such polished! very game! well made!

Submitted

The game is pretty soli, hope there're some more things care in the round, which will make the gameplay more engaging!

Submitted

A clever, well designed roguelike with a fast and satisfying game loop! As with any roguelike in this vein I definitely have an initial reaction to the balancing and such, but overall it felt rewarding and well designed, and remarkably well polished. Great work.

Submitted

A clever, well designed roguelike with a fast and satisfying game loop! As with any roguelike in this vein I definitely have an initial reaction to the balancing and such, but overall it felt rewarding and well designed, and remarkably well polished. Great work.

Submitted(+1)

Cool roglike!  I like the way you've polished  game!

Developer

Thank you!

Submitted(+1)

Fantastic amount of game feel, the polish is off the charts. There's too much information your asking me to learn in the first minute of the gameplay, I don't know the difference between a connection or a reach card but i'm being asked to pick five cards non the less. Maybe there should be a quick tutorial bit that just gives you a selection of cards that would be best to learn the game. I never did figure out with Routine did. Saying all that, the games hella fun and it looks like a crazy amount of work went into this. Congrats.

Developer

I appreciate the amazing feedback! 

The topic of tutorialisation is something we revisited several times during development. I think each build we finished internally we added additional information to the tooltips and to the hints on screen. But the challenge was to also avoid information overload and showing pages of tutorials that would make someone click away.

I figured the first round is nearly a guaranteed success regardless of the hand you play, so long as you're playing a full hand. So I hoped that would be enough to communicate how the game worked. It's a bit like sitting down to learn a new boardgame - The host spends 15 minutes explaining the rules, but it's never until you play that first turn that everything clicks.

Glad you had fun regardless!

Submitted(+1)

The man made a straight up wifi themed balatro for a game jam, complete madness! 

Submitted(+2)

This was really really fun to play, the art was amazing, felt really polished, the music was very well done. I liked how the pitch of the note increases with every combo or bonus you receive. The theme was totally met. Well done.

Developer

Thanks for the kind words! Glad you enjoyed it

Submitted(+2)

Well this downright addictive. Added it to my collection so I can play it later, kudos! :)

Developer

Glad you enjoyed it!

Submitted(+2)

Very well put together! The pixel art is beautiful plus a solid game play loop to boot. Great job!

Developer

Thank you!

Submitted(+2)

Got to round 14! I feel like once you find a combo that works you can mulligan very aggressively to get it and ride that out. For me it was Paper Boat + Photograph + Echo to get ~260pts/round. I may have missed it, but without deckbuilding restrictions it's really easy to sculpt your hand. Either way, I had a great time with this, it's super polished and I love the relaxing vibe. Great work :D

Developer

Glad you enjoyed it. Thanks for the feedback!

Submitted

I used your strategy and it worked really well. Was averaging around 800 points/round, got to level 18 haha.

Submitted(+1)

LMAO nice dude ggs!!! At this rate, we should publish a strategy guide

Submitted(+2)

very polished

Developer

Thanks!

Submitted(+3)

What a stunning game!
I loved it, the visuals, the music and the gameplay itself. It's all very polished, I think this have a great potential. Good job everybody!

Developer

Thank you!