Play game
Black Flag Ricochet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.167 | 4.167 |
| Concept | #1 | 4.333 | 4.333 |
| Use of the Limitation | #2 | 4.267 | 4.267 |
| Presentation | #5 | 4.133 | 4.133 |
| Enjoyment | #5 | 3.933 | 3.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vldtz
Software used
Unity
Use of the limitation
The player has a single cannonball to destroy all ships
Leave a comment
Log in with itch.io to leave a comment.





Comments
I loved this game!!! The art is awesome, and the music is very good too!!! But what did green ships do?
Thank you for playing! Green ships (or ghost ships) are different in the sense that they consume the cannonball.
Awesome, nice job! The puzzle worked out really nicely, and you made a very nice progression without forcing me to read a bunch of text! you created a full experience with good SFX, music and visuals. really good job and especially on the tight deadline :O :D
Thank you for playing and kind feedback!
Really nice puzzles. I'm weirdly a huge fan of the ghost ship foreshadownig. It menacingly cruising in the backgrounfd until you actually meet it.
I also enjoyed the art-style and model design. But I think there should be more visual destinction between the ship types, because I often got confused which is which and just went off of how the canonball bounced around. I would do it this way: The medium ones are fine as they are. The big ships would be replaced by huge dark medieval cargo ships filled with crates and other wooden and stone stuff. And the small ships could just be small dinghys maybe with a fishing rod sticking out to the side to show that it's just a small fisherman's boat.
Thank you for playing and leaving feedback! I've noted this as well, might be included in a future update.
It's a cool puzzle, I liked it.
Thank you for playing!
I think that the music and the animations are great ! It could be more interesting if you tweaked the controls a little bit, maybe use the mouse and make the menus and the whole gameplay a little quicker.
Thank you for playing! I had a few ideas for new control modes, but I decided to leave them out for this jam.
Really enjoyable game. I had a lot of fun playing it. Too bad I ran into a bug during the game—the projectile stopped and the level didn’t end. I found the restart button, but still couldn’t take out that ship.
Thanks for playing and taking time to report this issue! I'll be looking into it.
The music is great, I loved seeing so many chain reactions and it's impressive how many levels you managed to make, yet I did feel like there was a lack of challenge due to the simplicity of the puzzles.
Thanks for playing and taking the time to give feedback! I agree it could use some tougher challenges, but I decided to keep the levels easier for this jam.
Great concept and presentation! But for a puzzle game, I never was once stumped, or had to think about the puzzle. It's more looking around until the projected path tells you if you found the trigger for the rube goldberg machine.
Thanks for playing and for the feedback! I was aiming for an easier experience for the jam, but I agree the puzzles could use more moments that really make you stop and think.
love this concept and nice pirate theme, i was immersed!!!
Thanks for playing! I’m happy to see you liked it!
so fun, love the concept of all the different kinds of ships doing different things to the cannonball! the levels were super fun and well laid out, my only thing is sometimes it was a bit finnicky to aim the cannonball as specifically as i would've liked, other than that this was amazing!
Thanks for playing! I’m glad you enjoyed it! That’s fair feedback about the aiming, it could definitely be more precise. Thanks for taking the time to write!