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Flowers for Rose's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #186 | 2.489 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
I interpreted the theme to be about human connections, framed the story that way and included visual references to the theme in the imagery.
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Comments
The music didn't play for me. I finished the game and can see the vision. I don't think the AI used here is there yet to fully capture the story. The maze is actually fun, and the concepts of the traps are actually creative.
Thanks for the feedback! I wound up shipping it without music. I really wanted a sting when the QTE's happen, and a tonal shift for the cutscenes but didn't have time to get that working so went with no music at all instead.
A1 slop aside, the game has some genuinely funny QTE that made me chuckle. That said I can't really understand the story maybe partly due to the continuity changes are too jarring or just not enough content.
I'm really happy it got a bit of a reaction from you. It's supposed to be the girl playing pretend while gathering flowers for her nana. I had planned another chapter with Tiana navigating to the exit of the maze but had to scrap it for time.